terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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System.Net.Sockets.SafeSocketHandle Class Referencesealed
+ Inheritance diagram for System.Net.Sockets.SafeSocketHandle:

Public Member Functions

 SafeSocketHandle (IntPtr preexistingHandle, bool ownsHandle)
 
void RegisterForBlockingSyscall ()
 
void UnRegisterForBlockingSyscall ()
 
IntPtr DangerousGetHandle ()
 
void Close ()
 
void Dispose ()
 
void SetHandleAsInvalid ()
 
void DangerousAddRef (bool success)
 
void DangerousRelease ()
 

Protected Member Functions

override bool ReleaseHandle ()
 
override void Finalize ()
 
void SetHandle (IntPtr handle)
 
virtual void Dispose (bool disposing)
 

Protected Attributes

IntPtr handle
 

Properties

override bool IsInvalid [get]
 
bool IsClosed [get]
 

Private Member Functions

void InternalDispose ()
 
void InternalFinalize ()
 
void DangerousReleaseInternal (bool dispose)
 

Static Private Member Functions

static SafeSocketHandle ()
 

Private Attributes

List< Threadblocking_threads
 
Dictionary< Thread, StackTracethreads_stacktraces
 
bool in_cleanup
 
int _state
 
bool _ownsHandle
 
bool _fullyInitialized
 

Static Private Attributes

static bool THROW_ON_ABORT_RETRIES
 
const int RefCount_Mask = 2147483644
 
const int RefCount_One = 4
 

Detailed Description

Definition at line 11 of file SafeSocketHandle.cs.


The documentation for this class was generated from the following file: