terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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VirtualInputController_Layout Class Reference
+ Inheritance diagram for VirtualInputController_Layout:

Classes

class  SlotEntry
 

Public Types

enum  ContolType {
  AutoFire , SmartCursor , CombatTargetting , Jump ,
  Heal , Mana , Buff , Mount ,
  Interact , Fire , GrappleAxis , Count
}
 

Public Member Functions

 VirtualInputController_Layout ()
 
void Save (BinaryWriter writer)
 
void Load (BinaryReader reader)
 
bool RefreshStyles ([Optional] string specificStyle)
 

Static Public Member Functions

static void LoadReleaseLayout ()
 
static bool LoadReleaseLayout (byte[] data)
 
static bool IsList (Type value)
 

Public Attributes

QuickActionButton_Layout Jump
 
QuickActionButton_Layout Jump2
 
Axis_Layout Movement
 
QuickActionButton_Layout Heal
 
QuickActionButton_Layout Mana
 
QuickActionButton_Layout Buff
 
QuickActionButton_Layout Mount
 
QuickActionButton_Layout SmartCursor
 
QuickActionButton_Layout AutoFire
 
QuickActionButton_Layout ZoomIn
 
QuickActionButton_Layout ZoomOut
 
Panel_Layout ZoomBacking
 
QuickActionButton_Layout Interact
 
QuickActionButton_Layout Fire
 
QuickActionButton_Layout Fire2
 
QuickActionButton_Layout Inventory
 
QuickActionButton_Layout AutoSelect
 
QuickActionButton_Layout GrappleSelect
 
QuickActionButton_Layout TargetLockOn
 
FadeString_Layout ZoomValue
 
Axis_Layout FireAxis
 
Axis_Layout GrappleAxis
 
FadeString_Layout NotifySmartCursor
 
FadeString_Layout NotifyAutoFire
 
FadeString_Layout NotifyCombatTargeting
 
FadeString_Layout NotifyProfile
 
FadeString_Layout NotifySmartCursorController
 
FadeString_Layout NotifyAutoFireController
 
FadeString_Layout NotifyCombatTargetingController
 
FadeString_Layout NotifyProfileController
 
String_Layout ProfileSwitchString
 
string name
 

Static Public Attributes

static VirtualInputController_Layout Instance
 

Private Member Functions

void Awake ()
 
void SaveFields (BinaryWriter writer, Type implementingType, object thisObject)
 
void LoadFields (BinaryReader reader, Type implementingType, object thisObject)
 
bool RefreshFields (Type implementingType, object thisObject, [Optional] string specificStyle)
 

Static Private Member Functions

static void SerialiseAtPath (BinaryWriter writer, Transform root)
 

Static Private Attributes

static List< LayoutDefinitionUIDefinitions
 
static Dictionary< Type, bool > typesEncountered
 
static StringBuilder output
 

Detailed Description

Definition at line 5 of file VirtualInputController_Layout.cs.


The documentation for this class was generated from the following file: