terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Update()

void Terraria.Player.SelectionRadial.Update ( )
inline

Definition at line 24123 of file Player.cs.

24124 {
24125 int radialCount3;
24126 if (this.Mode != Player.SelectionRadial.SelectionMode.Dpad4)
24127 {
24128 int radialCount = this.RadialCount;
24129 int[] bindings = this.Bindings;
24130 long num = 0L;
24131 bindings.m_value = (int)num;
24132 if (this.Mode == Player.SelectionRadial.SelectionMode.Dpad4)
24133 {
24134 }
24136 if (this.Mode == Player.SelectionRadial.SelectionMode.Dpad4)
24137 {
24138 }
24140 int radialCount2 = this.RadialCount;
24143 float num2 = vector.Length();
24145 float num3 = vector2.Length();
24147 return;
24148 }
24149 if (radialCount3 == 0)
24150 {
24151 }
24155 if (selectedBinding == 0)
24156 {
24157 }
24161 if (selectedBinding2 == 0)
24162 {
24163 }
24166 int num4 = 2;
24168 if (num4 == 0)
24169 {
24170 }
24173 int num5 = 3;
24175 }
class f__AnonymousType0<< Count > j__TPar
static TriggersPack Triggers
Player.SelectionRadial.SelectionMode Mode
Definition Player.cs:24268

References Terraria.Player.SelectionRadial._SelectedBinding, Terraria.Player.SelectionRadial.Bindings, Terraria.GameInput.TriggersPack.Current, Terraria.GameInput.TriggersSet.DpadRadial1, Terraria.GameInput.TriggersSet.DpadRadial2, Terraria.GameInput.TriggersSet.DpadRadial3, Terraria.GameInput.TriggersSet.DpadRadial4, j__TPar, Terraria.GameInput.TriggersPack.JustPressed, System.L, Microsoft.Xna.Framework.Vector2.Length(), System.mode, Terraria.Player.SelectionRadial.Mode, Terraria.Player.SelectionRadial.RadialCount, Terraria.GameInput.TriggersSet.RadialHotbar, Terraria.GameInput.TriggersSet.RadialQuickbar, and Terraria.GameInput.PlayerInput.Triggers.