terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Player() [1/2]

Terraria.Player.Player ( )
inline

Definition at line 19572 of file Player.cs.

19573 {
19574 int num = 1;
19576 this.name = "";
19577 int num2 = 16256;
19578 this.flameRingScale = (float)num2;
19579 int num3 = 20352;
19580 long num4 = 0L;
19581 this.lifeSteal = (float)num3;
19582 this.maxMinions = num;
19583 BitsByte bitsByte = (byte)num4;
19585 BitsByte bitsByte2 = 0;
19587 BitsByte bitsByte3 = 0;
19589 BitsByte bitsByte4 = 0;
19591 BitsByte bitsByte5 = 0;
19593 this.ghostDir = (float)num2;
19594 this.stealth = (float)num2;
19595 this.setBonus = "";
19596 if ("" == null)
19597 {
19598 }
19599 if (!true)
19600 {
19601 }
19602 int num5 = 16256;
19603 this.stepSpeed = (float)num5;
19604 BitsByte bitsByte6 = 0;
19608 this.manaCost = (float)num5;
19609 int num6 = 100;
19610 int num7 = 1;
19612 this.gravDir = (float)num5;
19614 int num8 = 4;
19615 int num9 = 16256;
19617 this.meleeSpeed = (float)num9;
19618 int num10 = 52429;
19619 this.runSlowdown = (float)num10;
19621 int num11 = 7;
19623 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and System.L.