terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GUIProgressBar.cs
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1using System;
4
5// Token: 0x02000113 RID: 275
6public static class GUIProgressBar
7{
8 // Token: 0x060006E7 RID: 1767 RVA: 0x0001749C File Offset: 0x0001569C
9 public static void Draw(ProgressBar_Layout layout, float value)
10 {
11 ControlAnchor.ControlId anchorControl = layout.AnchorControl;
12 Vector2 location = layout.Location;
13 float x = layout.Location.X;
14 float y = layout.Location.Y;
15 if (!true)
16 {
17 }
18 float x2 = layout.FillingLocation.X;
19 float y2 = layout.FillingLocation.Y;
20 float backingScale = layout.BackingScale;
21 if (!true)
22 {
23 }
24 float x3 = layout.FillingSize.X;
25 float y3 = layout.FillingSize.Y;
26 float backingScale2 = layout.BackingScale;
27 Texture2D texture = layout.Backing.Texture;
28 int width = texture.Width;
29 int height = texture.Height;
30 float backingScale3 = layout.BackingScale;
31 Color fillingColor = layout.FillingColor;
32 if (32768 == 0)
33 {
34 }
35 Color fillingColorEmpty = layout.FillingColorEmpty;
36 int width2 = texture.Width;
37 int arraySize = texture.ArraySize;
38 float backingScale4 = layout.BackingScale;
39 }
40
41 // Token: 0x060006E8 RID: 1768 RVA: 0x0001758C File Offset: 0x0001578C
42 private static void DrawFilling2(SpriteBatch spritebatch, Vector2 topLeft, int height, int completedWidth, int totalWidth, Color filled, Color separator, Color empty)
43 {
44 if (!true)
45 {
46 }
47 }
48}
class f__AnonymousType0<< Count > j__TPar
static void DrawFilling2(SpriteBatch spritebatch, Vector2 topLeft, int height, int completedWidth, int totalWidth, Color filled, Color separator, Color empty)
static void Draw(ProgressBar_Layout layout, float value)