terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ProgressBar_Layout.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework
;
3
using
Microsoft.Xna.Framework.Graphics
;
4
5
// Token: 0x020001B6 RID: 438
6
[
Serializable
]
7
public
class
ProgressBar_Layout
8
{
9
// Token: 0x06000BC1 RID: 3009 RVA: 0x0003A9F8 File Offset: 0x00038BF8
10
public
ProgressBar_Layout
()
11
{
12
if
(16256 == 0)
13
{
14
}
15
if
(
true
)
16
{
17
return
;
18
}
19
this.Location
= 18;
20
if
(
true
)
21
{
22
return
;
23
}
24
this.FillingSize
= 18;
25
if
(!
true
)
26
{
27
}
28
this.FillingLocation
= 1;
29
if
(!
true
)
30
{
31
}
32
this.FillingColor
= 1;
33
this.FillingColorEmpty
= 1;
34
base
..ctor();
35
}
36
37
// Token: 0x06000BC2 RID: 3010 RVA: 0x0003AA58 File Offset: 0x00038C58
38
public
ProgressBar_Layout
(
string
backingTexture
)
39
{
40
if
(16256 == 0)
41
{
42
}
43
if
(
true
)
44
{
45
return
;
46
}
47
this.Location
= 18;
48
if
(
true
)
49
{
50
return
;
51
}
52
this.FillingSize
= 18;
53
if
(!
true
)
54
{
55
}
56
this.FillingLocation
= 1;
57
if
(!
true
)
58
{
59
}
60
this.FillingColor
= 1;
61
this.FillingColorEmpty
= 1;
62
base
..ctor();
63
}
64
65
// Token: 0x04000E67 RID: 3687
66
public
Texture_Layout
Backing
;
67
68
// Token: 0x04000E68 RID: 3688
69
public
float
BackingScale
= (float)16256;
70
71
// Token: 0x04000E69 RID: 3689
72
private
bool
Vertical
;
73
74
// Token: 0x04000E6A RID: 3690
75
public
ControlAnchor.ControlId
AnchorControl
;
76
77
// Token: 0x04000E6B RID: 3691
78
public
LayoutCalculator.AnchorType
Anchor
=
LayoutCalculator
.
AnchorType
.CentreBoth;
79
80
// Token: 0x04000E6C RID: 3692
81
public
Vector2
Location
;
82
83
// Token: 0x04000E6D RID: 3693
84
public
Vector2
FillingSize
;
85
86
// Token: 0x04000E6E RID: 3694
87
public
Vector2
FillingLocation
;
88
89
// Token: 0x04000E6F RID: 3695
90
public
Color
FillingColor
;
91
92
// Token: 0x04000E70 RID: 3696
93
public
Color
FillingColorEmpty
;
94
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
ControlAnchor.ControlId
ControlId
Definition
ControlAnchor.cs:480
LayoutCalculator.AnchorType
AnchorType
Definition
LayoutCalculator.cs:373
LayoutCalculator
Definition
LayoutCalculator.cs:12
ProgressBar_Layout.AnchorControl
ControlAnchor.ControlId AnchorControl
Definition
ProgressBar_Layout.cs:75
ProgressBar_Layout.BackingScale
float BackingScale
Definition
ProgressBar_Layout.cs:69
ProgressBar_Layout.Location
Vector2 Location
Definition
ProgressBar_Layout.cs:81
ProgressBar_Layout.FillingSize
Vector2 FillingSize
Definition
ProgressBar_Layout.cs:84
ProgressBar_Layout.FillingLocation
Vector2 FillingLocation
Definition
ProgressBar_Layout.cs:87
ProgressBar_Layout.FillingColorEmpty
Color FillingColorEmpty
Definition
ProgressBar_Layout.cs:93
ProgressBar_Layout.ProgressBar_Layout
ProgressBar_Layout(string backingTexture)
Definition
ProgressBar_Layout.cs:38
ProgressBar_Layout.FillingColor
Color FillingColor
Definition
ProgressBar_Layout.cs:90
ProgressBar_Layout.ProgressBar_Layout
ProgressBar_Layout()
Definition
ProgressBar_Layout.cs:10
ProgressBar_Layout.Vertical
bool Vertical
Definition
ProgressBar_Layout.cs:72
ProgressBar_Layout.Backing
Texture_Layout Backing
Definition
ProgressBar_Layout.cs:66
ProgressBar_Layout.Anchor
LayoutCalculator.AnchorType Anchor
Definition
ProgressBar_Layout.cs:78
ProgressBar_Layout
Definition
ProgressBar_Layout.cs:8
Texture_Layout
Definition
Texture_Layout.cs:12
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
System.Reflection.TypeAttributes.Serializable
@ Serializable
System
Definition
__ComObject.cs:4
Microsoft.Xna.Framework.Graphics.Color
Definition
Color.cs:12
Microsoft.Xna.Framework.Vector2
Definition
Vector2.cs:10
source
ProgressBar_Layout.cs
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