terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ProgressBar_Layout.cs
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1using System;
4
5// Token: 0x020001B6 RID: 438
8{
9 // Token: 0x06000BC1 RID: 3009 RVA: 0x0003A9F8 File Offset: 0x00038BF8
11 {
12 if (16256 == 0)
13 {
14 }
15 if (true)
16 {
17 return;
18 }
19 this.Location = 18;
20 if (true)
21 {
22 return;
23 }
25 if (!true)
26 {
27 }
29 if (!true)
30 {
31 }
34 base..ctor();
35 }
36
37 // Token: 0x06000BC2 RID: 3010 RVA: 0x0003AA58 File Offset: 0x00038C58
39 {
40 if (16256 == 0)
41 {
42 }
43 if (true)
44 {
45 return;
46 }
47 this.Location = 18;
48 if (true)
49 {
50 return;
51 }
53 if (!true)
54 {
55 }
57 if (!true)
58 {
59 }
62 base..ctor();
63 }
64
65 // Token: 0x04000E67 RID: 3687
67
68 // Token: 0x04000E68 RID: 3688
69 public float BackingScale = (float)16256;
70
71 // Token: 0x04000E69 RID: 3689
72 private bool Vertical;
73
74 // Token: 0x04000E6A RID: 3690
76
77 // Token: 0x04000E6B RID: 3691
79
80 // Token: 0x04000E6C RID: 3692
82
83 // Token: 0x04000E6D RID: 3693
85
86 // Token: 0x04000E6E RID: 3694
88
89 // Token: 0x04000E6F RID: 3695
91
92 // Token: 0x04000E70 RID: 3696
94}
class f__AnonymousType0<< Count > j__TPar
ControlAnchor.ControlId AnchorControl
ProgressBar_Layout(string backingTexture)
LayoutCalculator.AnchorType Anchor