terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ BasicOpenCloseInteraction()

static void Terraria.DataStructures.TileEntity.BasicOpenCloseInteraction ( Player player,
int x,
int y,
int id )
inlinestaticinherited

Definition at line 306 of file TileEntity.cs.

307 {
308 int num = 1;
309 player.CloseSign();
310 if (num == 0)
311 {
312 }
313 bool logicHost = Main.LogicHost;
314 Main.stackSplit = 600;
315 long num2 = 0L;
316 player.GamepadEnableGrappleCooldown();
317 bool flag = TileEntity.IsOccupied(id, (int)num2);
318 TileEntity.SetInteractionAnchor(player, x, y, id);
319 int whoAmI = player.whoAmI;
320 int myPlayer = Main.myPlayer;
322 if (tileEntity != null)
323 {
324 }
325 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.CloseSign(), Terraria.Player.GamepadEnableGrappleCooldown(), Terraria.DataStructures.TileEntity.IsOccupied(), j__TPar, System.L, Terraria.Main.LogicHost, Terraria.Main.myPlayer, Terraria.DataStructures.TileEntity.SetInteractionAnchor(), and Terraria.Entity.whoAmI.

Referenced by Terraria.GameContent.Tile_Entities.TEDisplayDoll.OnPlayerInteraction(), and Terraria.GameContent.Tile_Entities.TEHatRack.OnPlayerInteraction().