terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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UnityEngine.RectTransform Member List

This is the complete list of members for UnityEngine.RectTransform, including all inherited members.

anchoredPositionUnityEngine.RectTransform
anchorMaxUnityEngine.RectTransform
anchorMinUnityEngine.RectTransform
Axis enum nameUnityEngine.RectTransform
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
childCountUnityEngine.Transform
cloneDestroyedMessageUnityEngine.Objectprivatestatic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
Component()UnityEngine.Componentinline
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Objectinlinestatic
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Objectinlinestatic
Equals(object other)UnityEngine.Objectinline
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectinlinepackagestatic
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Objectinlinestatic
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
forwardUnityEngine.Transform
gameObjectUnityEngine.Component
get_anchoredPosition_Injected([Out] Vector2 ret)UnityEngine.RectTransforminlineprivate
get_anchorMax_Injected([Out] Vector2 ret)UnityEngine.RectTransforminlineprivate
get_anchorMin_Injected([Out] Vector2 ret)UnityEngine.RectTransforminlineprivate
get_localPosition_Injected([Out] Vector3 ret)UnityEngine.Transforminlineprivate
get_localRotation_Injected([Out] Quaternion ret)UnityEngine.Transforminlineprivate
get_localScale_Injected([Out] Vector3 ret)UnityEngine.Transforminlineprivate
get_localToWorldMatrix_Injected([Out] Matrix4x4 ret)UnityEngine.Transforminlineprivate
get_pivot_Injected([Out] Vector2 ret)UnityEngine.RectTransforminlineprivate
get_position_Injected([Out] Vector3 ret)UnityEngine.Transforminlineprivate
get_rect_Injected([Out] Rect ret)UnityEngine.RectTransforminlineprivate
get_rotation_Injected([Out] Quaternion ret)UnityEngine.Transforminlineprivate
get_sizeDelta_Injected([Out] Vector2 ret)UnityEngine.RectTransforminlineprivate
get_worldToLocalMatrix_Injected([Out] Matrix4x4 ret)UnityEngine.Transforminlineprivate
GetCachedPtr()UnityEngine.Objectinlineprivate
GetChild(int index)UnityEngine.Transforminline
GetComponent(Type type)UnityEngine.Componentinline
GetComponent< T >()UnityEngine.Componentinline
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.Componentinlinepackage
GetComponentInChildren(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInChildren< T >()UnityEngine.Componentinline
GetComponentInParent(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInParent< T >()UnityEngine.Componentinline
GetComponents(Type type, List< Component > results)UnityEngine.Componentinline
GetComponents< T >(List< T > results)UnityEngine.Componentinline
GetComponents< T >()UnityEngine.Componentinline
GetComponentsForListInternal(Type searchType, object resultList)UnityEngine.Componentinlineprivate
GetComponentsInChildren< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInChildren< T >(bool includeInactive, List< T > result)UnityEngine.Componentinline
GetComponentsInChildren< T >(List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive, List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >()UnityEngine.Componentinline
GetEnumerator()UnityEngine.Transforminline
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetLocalCorners(Vector3[] fourCornersArray)UnityEngine.RectTransforminline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectinlineprivatestatic
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectinlineprivatestatic
GetParent()UnityEngine.Transforminlineprivate
GetParentSize()UnityEngine.RectTransforminlineprivate
GetSiblingIndex()UnityEngine.Transforminline
GetWorldCorners(Vector3[] fourCornersArray)UnityEngine.RectTransforminline
hideFlagsUnityEngine.Object
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
InverseTransformPoint(Vector3 position)UnityEngine.Transforminline
InverseTransformPoint_Injected(Vector3 position, [Out] Vector3 ret)UnityEngine.Transforminlineprivate
IsChildOf([NotNull("ArgumentNullException")] Transform parent)UnityEngine.Transforminline
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
localPositionUnityEngine.Transform
localRotationUnityEngine.Transform
localScaleUnityEngine.Transform
localToWorldMatrixUnityEngine.Transform
m_CachedPtrUnityEngine.Objectprivate
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
offsetMaxUnityEngine.RectTransform
offsetMinUnityEngine.RectTransform
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
parentUnityEngine.Transform
parentInternalUnityEngine.Transformpackage
pivotUnityEngine.RectTransform
positionUnityEngine.Transform
reapplyDrivenPropertiesUnityEngine.RectTransformstaticremovable
rectUnityEngine.RectTransform
Rotate(Vector3 axis, float angle, [DefaultValue("Space.Self")] Space relativeTo)UnityEngine.Transforminline
RotateAroundInternal(Vector3 axis, float angle)UnityEngine.Transforminlinepackage
RotateAroundInternal_Injected(Vector3 axis, float angle)UnityEngine.Transforminlineprivate
rotationUnityEngine.Transform
SendReapplyDrivenProperties(RectTransform driven)UnityEngine.RectTransforminlinepackagestatic
set_anchoredPosition_Injected(Vector2 value)UnityEngine.RectTransforminlineprivate
set_anchorMax_Injected(Vector2 value)UnityEngine.RectTransforminlineprivate
set_anchorMin_Injected(Vector2 value)UnityEngine.RectTransforminlineprivate
set_localPosition_Injected(Vector3 value)UnityEngine.Transforminlineprivate
set_localRotation_Injected(Quaternion value)UnityEngine.Transforminlineprivate
set_localScale_Injected(Vector3 value)UnityEngine.Transforminlineprivate
set_pivot_Injected(Vector2 value)UnityEngine.RectTransforminlineprivate
set_position_Injected(Vector3 value)UnityEngine.Transforminlineprivate
set_sizeDelta_Injected(Vector2 value)UnityEngine.RectTransforminlineprivate
SetAsFirstSibling()UnityEngine.Transforminline
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectinlineprivatestatic
SetParent(Transform p)UnityEngine.Transforminline
SetParent(Transform parent, bool worldPositionStays)UnityEngine.Transforminline
SetSizeWithCurrentAnchors(RectTransform.Axis axis, float size)UnityEngine.RectTransforminline
sizeDeltaUnityEngine.RectTransform
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectinlineprivatestatic
Transform()UnityEngine.Transforminlineprotected
transformUnityEngine.Component
TransformDirection(Vector3 direction)UnityEngine.Transforminline
TransformDirection_Injected(Vector3 direction, [Out] Vector3 ret)UnityEngine.Transforminlineprivate
TransformPoint(Vector3 position)UnityEngine.Transforminline
TransformPoint_Injected(Vector3 position, [Out] Vector3 ret)UnityEngine.Transforminlineprivate
worldToLocalMatrixUnityEngine.Transform