terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawProjectiles()

void Terraria.Main.DrawProjectiles ( )
inlineprotected

Definition at line 9118 of file Main.cs.

9119 {
9120 int num = 1;
9121 if (num == 0)
9122 {
9123 }
9125 if (num == 0)
9126 {
9127 }
9128 SamplerState defaultSamplerState = Main.DefaultSamplerState;
9129 Matrix transform = Main.Transform;
9130 int num2 = 1;
9131 long num3 = 0L;
9132 if (num2 == 0)
9133 {
9134 }
9135 this.DrawProj((int)num3);
9136 }
class f__AnonymousType0<< Count > j__TPar
void DrawProj(int i)
Definition Main.cs:9981
static void Transform(Matrix value, Quaternion rotation, [Out] Matrix result)
Definition Matrix.cs:260

References Terraria.Main.DefaultSamplerState, Terraria.Main.DrawProj(), j__TPar, Microsoft.Xna.Framework.Input.L, Terraria.GameInput.PlayerInput.SetZoom_MouseInWorld(), and Terraria.Main.Transform.