terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RenderWalls()

void Terraria.Main.RenderWalls ( )
inlineprotected

Definition at line 15281 of file Main.cs.

15282 {
15283 int num = 1;
15284 if (num == 0)
15285 {
15286 }
15287 if (num == 0)
15288 {
15291 graphicsDevice.SetRenderTarget(renderTarget2D);
15295 wallsRenderer.DrawWalls();
15296 return;
15297 }
15298 }
class f__AnonymousType0<< Count > j__TPar
GraphicsDevice graphicsDevice
Definition Game.cs:405
void SetRenderTarget(RenderTarget2D renderTarget)
void DrawWalls(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY)
RenderTarget2D wallTarget
Definition Main.cs:20186
WallDrawing WallsRenderer
Definition Main.cs:21142

References Microsoft.Xna.Framework.Graphics.GraphicsDevice.GraphicsDevice(), Terraria.GameContent.Drawing.WallDrawing.DrawWalls(), Microsoft.Xna.Framework.Game.graphicsDevice, j__TPar, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(), Terraria.Main.WallsRenderer, and Terraria.Main.wallTarget.