terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawProj_LightsBane()

void Terraria.Main.DrawProj_LightsBane ( Projectile proj)
inlineprivate

Definition at line 9464 of file Main.cs.

9465 {
9466 int num = 1;
9467 if (num == 0)
9468 {
9469 }
9470 if (num == 0)
9471 {
9472 if (num == 0)
9473 {
9474 }
9475 if (num == 0)
9476 {
9477 }
9478 }
9479 if (num == 0)
9480 {
9481 }
9482 SamplerState defaultSamplerState = Main.DefaultSamplerState;
9483 Matrix transform = Main.Transform;
9484 EffectTechnique <CurrentTechnique>k__BackingField = Main.pixelShader.<CurrentTechnique>k__BackingField;
9485 int num2 = 60;
9487 Microsoft.Xna.Framework.Vector2 center = proj.Center;
9489 if (<CurrentTechnique>k__BackingField == null)
9490 {
9491 }
9492 int type = proj.type;
9493 if (<CurrentTechnique>k__BackingField == null)
9494 {
9495 }
9496 int frame = proj.frame;
9499 float scale = proj.scale;
9500 int frame2 = proj.frame;
9501 int frame3 = proj.frame;
9503 float num3;
9505 float rotation = proj.rotation;
9508 float rotation2 = proj.rotation;
9509 float rotation3 = proj.rotation;
9510 float rotation4 = proj.rotation;
9511 float rotation5 = proj.rotation;
9512 float rotation6 = proj.rotation;
9513 }
class f__AnonymousType0<< Count > j__TPar
static bool< CanUpdateGameplay > k__BackingField
Definition Main.cs:19939
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973
static void Transform(Matrix value, Quaternion rotation, [Out] Matrix result)
Definition Matrix.cs:260

References Terraria.Main.DefaultSamplerState, j__TPar, Terraria.Main.k__BackingField, Terraria.Main.pixelShader, Terraria.Main.screenPosition, and Terraria.Main.Transform.