terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RenderWater()

void Terraria.Main.RenderWater ( )
inlineprotected

Definition at line 15016 of file Main.cs.

15017 {
15018 int num = 1;
15019 if (num == 0)
15020 {
15021 }
15022 if (num == 0)
15023 {
15026 int num2 = 1;
15027 long num3 = 0L;
15028 this.DrawWaters(num3 != 0L);
15029 TimeLogger.DetailedDrawReset();
15030 if (num2 == 0)
15031 {
15032 }
15033 TimeLogger.DetailedDrawTime(31);
15035 }
15036 }
class f__AnonymousType0<< Count > j__TPar
GraphicsDevice graphicsDevice
Definition Game.cs:405
void DrawWaters(bool isBackground=false)
Definition Main.cs:15058

References Microsoft.Xna.Framework.Graphics.GraphicsDevice.GraphicsDevice(), Terraria.TimeLogger.DetailedDrawReset(), Terraria.TimeLogger.DetailedDrawTime(), Terraria.Main.DrawWaters(), Microsoft.Xna.Framework.Game.graphicsDevice, j__TPar, and Microsoft.Xna.Framework.Input.L.