terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RenderBackground()

void Terraria.Main.RenderBackground ( )
inlineprotected

Definition at line 14598 of file Main.cs.

14599 {
14600 int num = 1;
14601 if (num == 0)
14602 {
14603 }
14604 if (num == 0)
14605 {
14608 graphicsDevice.SetRenderTarget(renderTarget2D);
14610 int num2 = 1;
14611 this.DrawWaters(num2 != 0);
14615 graphicsDevice4.SetRenderTarget(renderTarget2D2);
14617 this.DrawBackground();
14618 return;
14619 }
14620 }
class f__AnonymousType0<< Count > j__TPar
GraphicsDevice graphicsDevice
Definition Game.cs:405
void SetRenderTarget(RenderTarget2D renderTarget)
RenderTarget2D backgroundTarget
Definition Main.cs:20189
RenderTarget2D backWaterTarget
Definition Main.cs:20171
void DrawWaters(bool isBackground=false)
Definition Main.cs:15058
void DrawBackground()
Definition Main.cs:14521

References Microsoft.Xna.Framework.Graphics.GraphicsDevice.GraphicsDevice(), Terraria.Main.backgroundTarget, Terraria.Main.backWaterTarget, Terraria.Main.DrawBackground(), Terraria.Main.DrawWaters(), Microsoft.Xna.Framework.Game.graphicsDevice, j__TPar, and Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget().