terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_156_BatOfLight()

void Terraria.Projectile.AI_156_BatOfLight ( )
inlineprivate

Definition at line 4202 of file Projectile.cs.

4203 {
4204 int num = this.type;
4205 if (num != 0)
4206 {
4207 return;
4208 }
4209 int num2;
4210 if (num != 0)
4211 {
4212 num2 = 2;
4214 }
4215 Vector3 vector = this.AI_156_GetColor().ToVector3();
4216 if (num2 == 0)
4217 {
4218 }
4219 Vector2 center = base.Center;
4220 if (num2 == 0)
4221 {
4222 }
4223 int num3 = this.frameCounter;
4225 if (this.frame == 0)
4226 {
4227 }
4228 float x = this.velocity.X;
4229 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References Terraria.Projectile.AI_156_GetColor(), Terraria.Projectile.frame, Terraria.Projectile.frameCounter, j__TPar, Microsoft.Xna.Framework.Graphics.Color.ToVector3(), Terraria.Projectile.type, Terraria.Entity.velocity, and Microsoft.Xna.Framework.Vector2.X.