terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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FrameSkipTest.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Collections.Generic
;
3
using
System.Threading
;
4
using
Microsoft.Xna.Framework
;
5
using
ReLogic.Utilities
;
6
7
namespace
Terraria
8
{
9
// Token: 0x0200042F RID: 1071
10
public
class
FrameSkipTest
11
{
12
// Token: 0x06002807 RID: 10247 RVA: 0x0018F480 File Offset: 0x0018D680
13
public
static
void
Update
(
GameTime
gameTime
)
14
{
15
TimeSpan
elapsedGameTime =
gameTime
.elapsedGameTime;
16
Thread
.
Sleep
(0);
17
}
18
19
// Token: 0x06002808 RID: 10248 RVA: 0x0018F49C File Offset: 0x0018D69C
20
public
static
void
CheckReset
(
GameTime
gameTime
)
21
{
22
int
num = 1;
23
if
(num == 0)
24
{
25
}
26
TimeSpan
totalGameTime =
gameTime
.totalGameTime;
27
if
(num == 0)
28
{
29
}
30
}
31
32
// Token: 0x06002809 RID: 10249 RVA: 0x0018F4C0 File Offset: 0x0018D6C0
33
public
static
void
UpdateServerTest
()
34
{
35
if
(!
true
)
36
{
37
}
38
}
39
40
// Token: 0x0600280A RID: 10250 RVA: 0x0018F4D0 File Offset: 0x0018D6D0
41
public
FrameSkipTest
()
42
{
43
}
44
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// Token: 0x0600280B RID: 10251 RVA: 0x0018F4E4 File Offset: 0x0018D6E4
46
// Note: this type is marked as 'beforefieldinit'.
47
static
FrameSkipTest
()
48
{
49
}
50
51
// Token: 0x040033FE RID: 13310
52
private
static
int
LastRecordedSecondNumber
;
53
54
// Token: 0x040033FF RID: 13311
55
private
static
float
CallsThisSecond
;
56
57
// Token: 0x04003400 RID: 13312
58
private
static
float
DeltasThisSecond
;
59
60
// Token: 0x04003401 RID: 13313
61
private
static
List<float>
DeltaSamples
;
62
63
// Token: 0x04003402 RID: 13314
64
private
const
int
SamplesCount
= 5;
65
66
// Token: 0x04003403 RID: 13315
67
private
static
MultiTimer
serverFramerateTest
;
68
}
69
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Xna.Framework.GameTime
Definition
GameTime.cs:7
ReLogic.Utilities.MultiTimer
Definition
MultiTimer.cs:9
System.Collections.Generic.List
Definition
List.cs:13
System.Threading.Thread.Sleep
static void Sleep(int millisecondsTimeout)
Definition
Thread.cs:207
System.Threading.Thread
Definition
Thread.cs:15
Terraria.FrameSkipTest.UpdateServerTest
static void UpdateServerTest()
Definition
FrameSkipTest.cs:33
Terraria.FrameSkipTest.serverFramerateTest
static MultiTimer serverFramerateTest
Definition
FrameSkipTest.cs:67
Terraria.FrameSkipTest.CheckReset
static void CheckReset(GameTime gameTime)
Definition
FrameSkipTest.cs:20
Terraria.FrameSkipTest.FrameSkipTest
FrameSkipTest()
Definition
FrameSkipTest.cs:41
Terraria.FrameSkipTest.DeltasThisSecond
static float DeltasThisSecond
Definition
FrameSkipTest.cs:58
Terraria.FrameSkipTest.LastRecordedSecondNumber
static int LastRecordedSecondNumber
Definition
FrameSkipTest.cs:52
Terraria.FrameSkipTest.Update
static void Update(GameTime gameTime)
Definition
FrameSkipTest.cs:13
Terraria.FrameSkipTest.SamplesCount
const int SamplesCount
Definition
FrameSkipTest.cs:64
Terraria.FrameSkipTest.CallsThisSecond
static float CallsThisSecond
Definition
FrameSkipTest.cs:55
Terraria.FrameSkipTest.DeltaSamples
static List< float > DeltaSamples
Definition
FrameSkipTest.cs:61
Terraria.FrameSkipTest.FrameSkipTest
static FrameSkipTest()
Definition
FrameSkipTest.cs:47
Terraria.FrameSkipTest
Definition
FrameSkipTest.cs:11
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
ReLogic.Utilities
Definition
AttributeUtilities.cs:6
System.Collections.Generic
Definition
ArrayBuilder.cs:5
System.Threading
Definition
_ThreadPoolWaitCallback.cs:4
System
Definition
__ComObject.cs:4
Terraria
Definition
Achievement.cs:10
System.TimeSpan
Definition
TimeSpan.cs:10
source
Terraria
FrameSkipTest.cs
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1.10.0