216 return default(
bool);
238 return default(
bool);
class f__AnonymousType0<< Count > j__TPar
int WhoAmIToTargettingIndex
void Invoke(NPC searcher, bool faceTarget, Vector2? checkPosition)
void EndInvoke(IAsyncResult result)
IAsyncResult BeginInvoke(NPC searcher, bool faceTarget, Vector2? checkPosition, AsyncCallback callback, object @object)
NPCTargetingMethod(object @object, IntPtr method)
SearchFilter(object @object, IntPtr method)
bool EndInvoke(IAsyncResult result)
IAsyncResult BeginInvoke(T entity, AsyncCallback callback, object @object)
static NPCUtils.SearchFilter< Player > OnlyPlayersInCertainDistance(Vector2 position, float maxDistance)
static bool OnlyCrystal(NPC npc)
static NPCUtils.SearchFilter< Player > DownwindFromNPC(NPC npc, float maxDistanceX)
static bool NonBeeNPCs(NPC npc)
static void TargetClosestCommon(NPC searcher, bool faceTarget=true, [Optional] Vector2? checkPosition)
const int NPCSearchFilter_OnlyCrystal
static NPCUtils.TargetSearchResults SearchForTarget(Vector2 position, NPCUtils.TargetSearchFlag flags=NPCUtils.TargetSearchFlag.All, float maxPlayerDistance=-1f, int npcFilter=0)
static void TargetClosestBetsy(NPC searcher, bool faceTarget=true, [Optional] Vector2? checkPosition)
static NPCUtils.TargetSearchResults SearchForTarget(NPC searcher, NPCUtils.TargetSearchFlag flags=NPCUtils.TargetSearchFlag.All, float maxPlayerDistance=-1f, int npcFilter=0)
static NPCUtils.TargetSearchResults SearchForTarget(NPC searcher, Vector2 position, NPCUtils.TargetSearchFlag flags=NPCUtils.TargetSearchFlag.All, float maxPlayerDistance=-1f, int npcFilter=0)
const int NPCSearchFilter_NonBeeNPCs
static void TargetClosestOldOnesInvasion(NPC searcher, bool faceTarget=true, [Optional] Vector2? checkPosition)
static void TargetClosestNonBees(NPC searcher, bool faceTarget=true, [Optional] Vector2? checkPosition)
static void TargetClosestDownwindFromNPC(NPC searcher, float distanceMaxX, bool faceTarget=true, [Optional] Vector2? checkPosition)
const int NPCSearchFilter_DownWind
float _nearestTankDistance
float _nearestNPCDistance
NPCUtils.TargetType _nearestTargetType
TargetSearchResults(NPC searcher, int nearestNPCIndex, float nearestNPCDistance, int nearestTankIndex, float nearestTankDistance, float adjustedTankDistance, NPCUtils.TargetType tankType)
int NearestTankOwnerIndex
NPCUtils.TargetType _nearestTankType
float NearestTankDistance
NPCUtils.TargetType NearestTankType
float AdjustedTankDistance
NPCUtils.TargetType NearestTargetType
float _adjustedTankDistance
Rectangle NearestTargetHitbox