terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Implements System.Collections.Generic.ICollection< T >.
Definition at line 99 of file Array.cs.
References System.Array.Length, and System.length.
Referenced by Ionic.Zlib.DeflateManager._InitializeLazyMatch(), System.Collections.Generic.Dictionary< TKey, TValue >.Clear(), System.Collections.SortedList.Clear(), System.Collections.Stack.Clear(), System.ParameterizedStrings.LowLevelStack.Clear(), System.Collections.Generic.HashSet< T >.Clear(), Mono.Security.Protocol.Ntlm.ChallengeResponse2.Compute_NTLM_Password(), Mono.Security.Protocol.Ntlm.ChallengeResponse2.Compute_NTLMv2_Session(), Terraria.DataStructures.TileObjectPreviewData.CopyFrom(), Terraria.GameInput.PlayerInputProfile.CopyKeysFrom(), Mono.Security.Cryptography.SymmetricTransform.Dispose(), System.Security.Cryptography.HMAC.Dispose(), System.Security.Cryptography.MACTripleDES.Dispose(), Mono.Security.X509.PKCS12.GetAsymmetricAlgorithm(), Mono.Security.X509.PKCS12.GetAttributes(), Mono.Security.Cryptography.RSAManaged.GetPaddedValue(), Mono.Security.Cryptography.MD2Managed.Initialize(), Mono.Security.Cryptography.MD4Managed.Initialize(), Ionic.Zlib.InfTree.initWorkArea(), and System.Buffers.TlsOverPerCoreLockedStacksArrayPool< T >.Return().