terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ initWorkArea()

void Ionic.Zlib.InfTree.initWorkArea ( int vsize)
inlineprivate

Definition at line 80 of file InfTree.cs.

81 {
82 if (this.hn != null)
83 {
84 int[] array = this.v;
85 int[] array2 = this.c;
86 long num = 0L;
87 Array.Clear(array2, (int)num, 16);
88 int[] array3 = this.r;
89 long num2 = 0L;
90 Array.Clear(this.u, (int)num2, 15);
91 int[] array4 = this.x;
92 long num3 = 0L;
93 Array.Clear(array4, (int)num3, 16);
94 return;
95 }
96 }
class f__AnonymousType0<< Count > j__TPar
void IList. Clear()
Definition Array.cs:99

References System.array, Ionic.Zlib.InfTree.c, System.Array.Clear(), Ionic.Zlib.InfTree.hn, j__TPar, System.L, Ionic.Zlib.InfTree.r, Ionic.Zlib.InfTree.u, Ionic.Zlib.InfTree.v, and Ionic.Zlib.InfTree.x.

Referenced by Ionic.Zlib.InfTree.inflate_trees_bits(), and Ionic.Zlib.InfTree.inflate_trees_dynamic().