terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Initialize() [2/2]

override void Mono.Security.Cryptography.MD2Managed.Initialize ( )
inline

Definition at line 20 of file MD2Managed.cs.

21 {
22 byte[] array = this.state;
23 long num = 0L;
24 Array.Clear(array, (int)num, 16);
25 byte[] array2 = this.checksum;
26 long num2 = 0L;
27 Array.Clear(array2, (int)num2, 16);
28 byte[] array3 = this.buffer;
29 long num3 = 0L;
30 Array.Clear(array3, (int)num3, 16);
31 byte[] array4 = this.x;
32 long num4 = 0L;
33 Array.Clear(array4, (int)num4, 48);
34 }
class f__AnonymousType0<< Count > j__TPar
void IList. Clear()
Definition Array.cs:99

References System.array, Mono.Security.Cryptography.MD2Managed.buffer, Mono.Security.Cryptography.MD2Managed.checksum, System.Array.Clear(), j__TPar, System.L, Mono.Security.Cryptography.MD2Managed.state, and Mono.Security.Cryptography.MD2Managed.x.