UIAchievementListItem(Achievement achievement, bool largeForOtherLanguages)
Asset< Texture2D > _categoryTexture
override void MouseOver(UIMouseEvent evt)
void DrawPanelBottom(SpriteBatch spriteBatch, Vector2 position, float width, Color color)
void DrawPanelTop(SpriteBatch spriteBatch, Vector2 position, float width, Color color)
Tuple< decimal, decimal > GetTrackerValues()
Asset< Texture2D > _innerPanelTopTexture
void DrawProgressBar(SpriteBatch spriteBatch, float progress, Vector2 spot, float Width=169f, [Optional] Color BackColor, [Optional] Color FillingColor, [Optional] Color BlipColor)
override void MouseOut(UIMouseEvent evt)
Asset< Texture2D > _innerPanelBottomTexture
override int CompareTo(object obj)
override void DrawSelf(SpriteBatch spriteBatch)
static AchievementManager Achievements