Asset< Texture2D > _texture
UIImageFramed(Asset< Texture2D > texture, Rectangle frame)
Color< Color > k__BackingField
override void DrawSelf(SpriteBatch spriteBatch)
void SetFrame(int frameCountHorizontal, int frameCountVertical, int frameX, int frameY, int sizeOffsetX, int sizeOffsetY)
void SetFrame(Rectangle frame)
void SetImage(Asset< Texture2D > texture, Rectangle frame)
static Rectangle Frame(this Asset< Texture2D > tex, int horizontalFrames=1, int verticalFrames=1, int frameX=0, int frameY=0, int sizeOffsetX=0, int sizeOffsetY=0)