terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ CheckForNPCsToReactToEmoteBubble()

static void Terraria.GameContent.UI.EmoteBubble.CheckForNPCsToReactToEmoteBubble ( int emoteID,
Player player )
inlinestatic

Definition at line 108 of file EmoteBubble.cs.

109 {
110 if ("Only TraceListeners can be added to a TraceListenerCollection." == null)
111 {
112 }
113 bool canBeTalkedTo = player.CanBeTalkedTo;
114 Vector2 top = player.Top;
115 float x = player.position.X;
116 int num = true.ToDirectionInt();
117 int whoAmI = player.whoAmI;
118 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.CanBeTalkedTo, j__TPar, Terraria.Entity.position, Terraria.Entity.Top, Terraria.Entity.whoAmI, and Microsoft.Xna.Framework.Vector2.X.

Referenced by Terraria.GameContent.UI.Elements.EmoteButton.LeftClick().