110 if (
"Only TraceListeners can be added to a TraceListenerCollection." ==
null)
116 int num =
true.ToDirectionInt();
117 int whoAmI = player.
whoAmI;
199 while (myPlayer != 0)
class f__AnonymousType0<< Count > j__TPar
void ProbeEvents(List< int > list)
void ProbeExceptions(List< int > list, Player plr, WorldUIAnchor other)
static void MakeLocalPlayerEmote(int emoteId)
static void CheckForNPCsToReactToEmoteBubble(int emoteID, Player player)
void ProbeWeather(List< int > list, Player plr)
static Dictionary< int, EmoteBubble > byID
const int EMOTE_SHEET_EMOTES_PER_ROW
void PickNPCEmote([Optional] WorldUIAnchor other)
EmoteBubble(int emotion, WorldUIAnchor bubbleAnchor, int time=180)
void ProbeDebuffs(List< int > list, Player plr)
static WorldUIAnchor DeserializeNetAnchor(int type, int meta)
void ProbeItems(List< int > list, Player plr)
void ProbeCritters(List< int > list)
const int EMOTE_SHEET_HORIZONTAL_FRAMES
static Tuple< int, int > SerializeNetAnchor(WorldUIAnchor anch)
static List< int > toClean
void ProbeTownNPCs(List< int > list)
void ProbeEmotions(List< int > list)
static int NewBubbleNPC(WorldUIAnchor bubbleAnchor, int time, [Optional] WorldUIAnchor other)
void Draw(SpriteBatch sb)
static int NewBubble(int emoticon, WorldUIAnchor bubbleAnchor, int time)
static void DrawAll(SpriteBatch sb)
static void OnBubbleChange(int bubbleID)
void ProbeCombat(List< int > list)
void ProbeBiomes(List< int > list, Player plr)
void ProbeBosses(List< int > list)
Vector2 GetPosition([Out] SpriteEffects effect)
static readonly int EMOTE_SHEET_VERTICAL_FRAMES
static Player LocalPlayer