terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SendLoop()

static void Telepathy.Common.SendLoop ( int connectionId,
TcpClient client,
SafeQueue< byte[]> sendQueue,
ManualResetEvent sendPending )
inlinestaticprotectedinherited

Definition at line 87 of file Common.cs.

88 {
89 int num = 1;
90 NetworkStream stream = client.GetStream();
91 bool connected = client.Connected;
92 bool flag = sendPending.Reset();
93 if (num == 0)
94 {
95 }
96 }
class f__AnonymousType0<< Count > j__TPar
NetworkStream GetStream()
Definition TcpClient.cs:207

References System.Net.Sockets.TcpClient.Connected, System.Net.Sockets.TcpClient.GetStream(), j__TPar, and System.Threading.EventWaitHandle.Reset().

Referenced by Telepathy.Client.b__11_0().