terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ b__11_0()

void< ReceiveThreadFunction > Telepathy.Client.b__11_0 ( )
inlineprivate

Definition at line 279 of file Client.cs.

280 {
282 SafeQueue<byte[]> safeQueue = this.sendQueue;
284 if (!true)
285 {
286 }
287 Common.SendLoop(0, tcpClient, safeQueue, manualResetEvent);
288 }
class f__AnonymousType0<< Count > j__TPar
TcpClient client
Definition Client.cs:291
ManualResetEvent sendPending
Definition Client.cs:306
SafeQueue< byte[]> sendQueue
Definition Client.cs:303

References Telepathy.Client.client, j__TPar, Telepathy.Common.SendLoop(), Telepathy.Client.sendPending, and Telepathy.Client.sendQueue.