terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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EventWaitHandle.cs
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1using System;
2using System.IO;
4
5namespace System.Threading
6{
7 // Token: 0x020001E9 RID: 489
8 [ComVisible(true)]
10 {
11 // Token: 0x0600117A RID: 4474 RVA: 0x000252E0 File Offset: 0x000234E0
15
16 // Token: 0x0600117B RID: 4475 RVA: 0x000252F0 File Offset: 0x000234F0
18 {
19 if (!true)
20 {
21 }
22 base..ctor();
23 if (name != null)
24 {
25 int stringLength = name._stringLength;
26 }
27 if (mode != EventResetMode.AutoReset)
28 {
29 return;
30 }
31 int stringLength2;
32 if (name != null)
33 {
34 stringLength2 = name._stringLength;
35 if (stringLength2 != 0)
36 {
38 }
39 }
40 string text;
41 __Error.WinIOError(42189712, text);
42 if (stringLength2 == 0)
43 {
44 }
45 }
46
47 // Token: 0x0600117C RID: 4476 RVA: 0x00025348 File Offset: 0x00023548
48 public bool Reset()
49 {
51 return true;
52 }
53
54 // Token: 0x0600117D RID: 4477 RVA: 0x00025364 File Offset: 0x00023564
55 public bool Set()
56 {
58 return true;
59 }
60 }
61}
class f__AnonymousType0<< Count > j__TPar
static void WinIOError(int errorCode, string maybeFullPath)
Definition __Error.cs:90
EventWaitHandle(bool initialState, EventResetMode mode, string name)
EventWaitHandle(bool initialState, EventResetMode mode)
static bool SetEvent(SafeWaitHandle handle)
static bool ResetEvent(SafeWaitHandle handle)
SafeWaitHandle safeWaitHandle