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| NetworkStream (Socket socket) |
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| NetworkStream (Socket socket, bool ownsSocket) |
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| NetworkStream (Socket socket, FileAccess access, bool ownsSocket) |
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override long | Seek (long offset, SeekOrigin origin) |
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override int | Read (byte[] buffer, int offset, int size) |
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override int | Read (Span< byte > destination) |
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override int | ReadByte () |
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override void | Write (byte[] buffer, int offset, int size) |
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override void | Write (ReadOnlySpan< byte > source) |
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override void | WriteByte (byte value) |
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void | Close (int timeout) |
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override IAsyncResult | BeginRead (byte[] buffer, int offset, int size, AsyncCallback callback, object state) |
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override int | EndRead (IAsyncResult asyncResult) |
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override IAsyncResult | BeginWrite (byte[] buffer, int offset, int size, AsyncCallback callback, object state) |
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override void | EndWrite (IAsyncResult asyncResult) |
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override Task< int > | ReadAsync (byte[] buffer, int offset, int size, CancellationToken cancellationToken) |
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override ValueTask< int > | ReadAsync (Memory< byte > buffer, CancellationToken cancellationToken) |
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override Task | WriteAsync (byte[] buffer, int offset, int size, CancellationToken cancellationToken) |
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override ValueTask | WriteAsync (ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken) |
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override void | Flush () |
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override Task | FlushAsync (CancellationToken cancellationToken) |
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override void | SetLength (long value) |
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void | CopyTo (Stream destination) |
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virtual void | CopyTo (Stream destination, int bufferSize) |
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virtual void | Close () |
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void | Dispose () |
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Task< int > | ReadAsync (byte[] buffer, int offset, int count) |
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Task | WriteAsync (byte[] buffer, int offset, int count) |
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virtual ObjRef | CreateObjRef (Type requestedType) |
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virtual object | InitializeLifetimeService () |
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Definition at line 10 of file NetworkStream.cs.