terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ScriptableRenderContext.cs
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1using System;
4
6{
7 // Token: 0x02000116 RID: 278
8 [NativeHeader("Runtime/Export/RenderPipeline/ScriptableRenderContext.bindings.h")]
9 [NativeType("Runtime/Graphics/ScriptableRenderLoop/ScriptableRenderContext.h")]
10 [NativeHeader("Runtime/Graphics/ScriptableRenderLoop/ScriptableDrawRenderersUtility.h")]
11 [NativeHeader("Modules/UI/Canvas.h")]
12 [NativeHeader("Runtime/Export/RenderPipeline/ScriptableRenderPipeline.bindings.h")]
13 [NativeHeader("Modules/UI/CanvasManager.h")]
14 public struct ScriptableRenderContext : IEquatable<ScriptableRenderContext>
15 {
16 // Token: 0x060005A9 RID: 1449 RVA: 0x0000A0B8 File Offset: 0x000082B8
18 {
20 }
21
22 // Token: 0x060005AA RID: 1450 RVA: 0x0000A0CC File Offset: 0x000082CC
24 {
25 if (!true)
26 {
27 }
28 Type type;
29 this.GetCameras_Internal(type, results);
30 }
31
32 // Token: 0x060005AB RID: 1451 RVA: 0x0000A0E4 File Offset: 0x000082E4
34 {
35 bool flag;
36 return flag;
37 }
38
39 // Token: 0x060005AC RID: 1452 RVA: 0x0000A0F4 File Offset: 0x000082F4
40 public override bool Equals(object obj)
41 {
42 if (obj != null)
43 {
44 }
45 bool flag;
46 return flag;
47 }
48
49 // Token: 0x060005AD RID: 1453 RVA: 0x0000A108 File Offset: 0x00008308
50 public override int GetHashCode()
51 {
52 int num;
53 return num;
54 }
55
56 // Token: 0x060005AE RID: 1454 RVA: 0x0000A118 File Offset: 0x00008318
58 {
59 if (!true)
60 {
61 }
62 throw new MissingMethodException();
63 }
64
65 // Token: 0x060005AF RID: 1455 RVA: 0x0000A130 File Offset: 0x00008330
66 // Note: this type is marked as 'beforefieldinit'.
68 {
69 int num = Shader.TagToID("RenderType");
70 }
71
72 // Token: 0x060005B0 RID: 1456 RVA: 0x0000A148 File Offset: 0x00008348
77
78 // Token: 0x04000492 RID: 1170
80
81 // Token: 0x04000493 RID: 1171
82 private IntPtr m_Ptr;
83 }
84}
class f__AnonymousType0<< Count > j__TPar
static int TagToID(string name)
Definition Shader.cs:43
void GetCameras_Internal(Type listType, object resultList)
static void GetCameras_Internal_Injected(ScriptableRenderContext _unity_self, Type listType, object resultList)