terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ShaderTagId.cs
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1using System;
3
5{
6 // Token: 0x02000113 RID: 275
7 public struct ShaderTagId : IEquatable<ShaderTagId>
8 {
9 // Token: 0x06000583 RID: 1411 RVA: 0x00009E14 File Offset: 0x00008014
10 public ShaderTagId(string name)
11 {
12 int num = Shader.TagToID(name);
13 this.m_Id = num;
14 }
15
16 // Token: 0x06000584 RID: 1412 RVA: 0x00009E30 File Offset: 0x00008030
17 public override bool Equals(object obj)
18 {
19 if (obj != null)
20 {
21 return;
22 }
23 }
24
25 // Token: 0x06000585 RID: 1413 RVA: 0x000021B3 File Offset: 0x000003B3
27 {
28 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
29 }
30
31 // Token: 0x06000586 RID: 1414 RVA: 0x00009E44 File Offset: 0x00008044
32 public override int GetHashCode()
33 {
34 int num;
35 return num;
36 }
37
38 // Token: 0x04000490 RID: 1168
39 private int m_Id;
40 }
41}
class f__AnonymousType0<< Count > j__TPar
static int TagToID(string name)
Definition Shader.cs:43
bool Equals(ShaderTagId other)
override bool Equals(object obj)