terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SpelunkerProjectileHelper.cs
Go to the documentation of this file.
1using System;
4
6{
7 // Token: 0x020007F1 RID: 2033
9 {
10 // Token: 0x06004169 RID: 16745 RVA: 0x00247920 File Offset: 0x00245B20
12 {
13 if (!true)
14 {
15 }
16 int frameCounter = this._frameCounter;
17 this._frameCounter = frameCounter;
20 }
21
22 // Token: 0x0600416A RID: 16746 RVA: 0x0024794C File Offset: 0x00245B4C
27
28 // Token: 0x0600416B RID: 16747 RVA: 0x00247964 File Offset: 0x00245B64
29 private void CheckSpot(Vector2 Center)
30 {
31 int num = 32640;
33 if (num == 0)
34 {
35 }
37 int y = this._clampBox.Y;
38 int y2 = this._clampBox.Y;
39 Tile tile;
40 bool flag = tile.active();
42 int num2;
43 if (num2 == 0)
44 {
45 Dust dust;
46 float x = dust.velocity.X;
47 float y3 = dust.velocity.Y;
48 int num3 = 1;
49 dust.noLight = num3 != 0;
50 }
51 }
52
53 // Token: 0x0600416C RID: 16748 RVA: 0x002479EC File Offset: 0x00245BEC
55 {
56 }
57
58 // Token: 0x04007F03 RID: 32515
60
61 // Token: 0x04007F04 RID: 32516
63
64 // Token: 0x04007F05 RID: 32517
66
67 // Token: 0x04007F06 RID: 32518
68 private int _frameCounter;
69 }
70}
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Dust.cs:441
bool active()
Definition Tile.cs:1241