class f__AnonymousType0<< Count > j__TPar
static Rectangle GetControlRegion(ControlAnchor.ControlId controlId)
static Vector2 GetAlignmentOffset(SpriteFont font, string text, float scale, LayoutCalculator.AnchorType stringAlignment, [Out] Vector2 stringDimensions)
static void DrawPickingRegion(SpriteBatch batch, Vector2 position, Vector2 size)
static Vector2 GetChatManagerAlignmentOffset(SpriteFont font, string text, float scale, LayoutCalculator.AnchorType stringAlignment)
static void LoadContent(ContentManager content)
static Vector2 GetAnchoredStringPosition(ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, SpriteFont font, StringBuilder text, float scale, LayoutCalculator.AnchorType stringAlignment)
static Color _pickingRegionColour
static void Draw(SpriteBatch batch, ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, float scale, Texture2D texture, [Optional] Color? color)
static Vector2 GetAlignmentOffset(SpriteFont font, StringBuilder text, float scale, LayoutCalculator.AnchorType stringAlignment)
static void DrawCentred(SpriteBatch batch, Vector2 position, float scale, Texture2D texture, [Optional] Color? color)
static bool DrawSafeRegions
static void DrawPickingRegion(SpriteBatch batch, ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, Vector2 size)
static void DrawCentred(SpriteBatch batch, ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, float scale, Texture2D texture, [Optional] Color? color)
static Texture2D _pickingRegion
static void DrawCentredCirclePickingRegion(SpriteBatch batch, Vector2 position, Vector2 size)
static Vector2 GetAnchoredPosition(ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position)
static void DrawCentredPickingRegion(SpriteBatch batch, ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, Vector2 size)
static Vector2 GetAnchoredChatManagerStringPosition(ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, SpriteFont font, string text, float scale, LayoutCalculator.AnchorType stringAlignment)
static void DrawCentred(SpriteBatch batch, ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, Rectangle srcRect, float scale, Texture2D texture, [Optional] Color? color)
static Vector2 GetChatManagerAlignmentOffset(SpriteFont font, TextSnippet[] text, float scale, LayoutCalculator.AnchorType stringAlignment, float maxWidth=-1f)
static bool DrawPickingRegions
static bool IsOverIcon(Vector2 position, ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 anchorPosition, Texture2D texture, float textureScale, Vector2 pickingBorder)
static void DrawCentredPickingRegion(SpriteBatch batch, Vector2 position, Vector2 size)
static Vector2 GetAnchoredStringButtonPosition(ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, SpriteFont font, StringBuilder text, float scale, LayoutCalculator.AnchorType stringAlignment, [Out] bool over, [Out] Vector2 dimensions)
static void DrawSafeRegion(SpriteBatch batch, Vector2 position, Vector2 size, Color color)
static LayoutCalculator()
static Vector2 GetAnchoredStringPosition(ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, SpriteFont font, string text, float scale, LayoutCalculator.AnchorType stringAlignment)
static Vector2 GetAlignmentOffset(SpriteFont font, StringBuilder text, float scale, LayoutCalculator.AnchorType stringAlignment, [Out] Vector2 stringDimensions)
static void DrawPickPoint(SpriteBatch batch, Vector2 position)
static Vector2 GetAlignmentOffset(SpriteFont font, string text, float scale, LayoutCalculator.AnchorType stringAlignment)
static Vector2 GetAnchoredStringButtonPosition(ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, SpriteFont font, string text, float scale, LayoutCalculator.AnchorType stringAlignment, [Out] bool over, [Out] Vector2 dimensions)
static Texture2D _pickingRegionCircle
static void DrawCentred(SpriteBatch batch, Vector2 position, Rectangle srcRect, float scale, Texture2D texture, [Optional] Color? color)
static void DrawCentredCirclePickingRegion(SpriteBatch batch, ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, Vector2 size)
static void Draw(SpriteBatch batch, Vector2 position, float rotation, float scale, Texture2D texture, [Optional] Color? color)
static Vector2 GetAnchoredStringPosition(ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, SpriteFont font, TextSnippet[] text, float scale, LayoutCalculator.AnchorType stringAlignment, float maxWidth=-1f)
static void Draw(SpriteBatch batch, Vector2 position, float scale, Texture2D texture, [Optional] Color? color)
static Rectangle GetLayoutRect(ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, Vector2 size, Texture2D texture)
static void Draw(SpriteBatch batch, ControlAnchor.ControlId anchorControl, LayoutCalculator.AnchorType anchorType, Vector2 position, Vector2 size, Texture2D texture, [Optional] Color? color)
Vector2 MeasureString(string text)