class f__AnonymousType0<< Count > j__TPar
void DisableRectClipping()
void SetColor_Injected(Color color)
void SetMaterial(Material material, Texture texture)
static void SplitUIVertexStreamsInternal(object verts, object positions, object colors, object uv0S, object uv1S, object uv2S, object uv3S, object normals, object tangents)
void GetColor_Injected([Out] Color ret)
static void AddUIVertexStream(List< UIVertex > verts, List< Vector3 > positions, List< Color32 > colors, List< Vector4 > uv0S, List< Vector4 > uv1S, List< Vector4 > uv2S, List< Vector4 > uv3S, List< Vector3 > normals, List< Vector4 > tangents)
void SetPopMaterial(Material material, int index)
bool< isMask > k__BackingField
void EnableRectClipping(Rect rect)
void SetAlphaTexture(Texture texture)
void SetColor(Color color)
static void SplitIndicesStreamsInternal(object verts, object indices)
static void SplitUIVertexStreams(List< UIVertex > verts, List< Vector3 > positions, List< Color32 > colors, List< Vector4 > uv0S, List< Vector4 > uv1S, List< Vector4 > uv2S, List< Vector4 > uv3S, List< Vector3 > normals, List< Vector4 > tangents, List< int > indices)
void set_clippingSoftness_Injected(Vector2 value)
static void CreateUIVertexStream(List< UIVertex > verts, List< Vector3 > positions, List< Color32 > colors, List< Vector4 > uv0S, List< Vector4 > uv1S, List< Vector4 > uv2S, List< Vector4 > uv3S, List< Vector3 > normals, List< Vector4 > tangents, List< int > indices)
void SetTexture(Texture texture)
void SetMaterial(Material material, int index)
void EnableRectClipping_Injected(Rect rect)
static void CreateUIVertexStreamInternal(object verts, object positions, object colors, object uv0S, object uv1S, object uv2S, object uv3S, object normals, object tangents, object indices)