terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LateUpdate()

virtual void UnityEngine.UI.InputField.LateUpdate ( )
inlineprotectedvirtual

Definition at line 1090 of file InputField.cs.

1091 {
1092 if (this.m_ShouldActivateNextUpdate && !this.m_AllowInput)
1093 {
1095 return;
1096 }
1098 if (this.m_AllowInput)
1099 {
1100 bool flag = this.InPlaceEditingChanged();
1101 CanvasRenderer cachedInputRenderer = this.m_CachedInputRenderer;
1102 Mesh mesh = this.mesh;
1103 return;
1104 }
1105 }
class f__AnonymousType0<< Count > j__TPar
CanvasRenderer m_CachedInputRenderer

References UnityEngine.UI.InputField.ActivateInputFieldInternal(), UnityEngine.UI.InputField.AssignPositioningIfNeeded(), UnityEngine.UI.InputField.InPlaceEditingChanged(), j__TPar, UnityEngine.UI.InputField.m_AllowInput, UnityEngine.UI.InputField.m_CachedInputRenderer, UnityEngine.UI.InputField.m_ShouldActivateNextUpdate, and UnityEngine.UI.InputField.mesh.