30 string text = path.Replace(savePath,
"");
47 int hair = player.
hair;
87 int netID = armor.
netID;
131 string text = path.Replace(savePath,
"");
143 if (invoke_impl != 0)
190 return "Finalising Save Data Sync";
194 return "Finalising Save Data Sync";
197 return string.Format(
"Transmitting World Save Data State {0}%",
"Finalising Save Data Sync");
class f__AnonymousType0<< Count > j__TPar
override string GetStatus()
void SendPlayerFile(PlayerFileData playerFileData)
override void ProcessMessage(SaveSynchronisationOperation.MessageId messageId, byte[] data)
SaveSynchronisationOperation_SendFileList(SaveSynchronisationOperation.SendDataFunction sendOperation)
void WritePlayerData(BinaryWriter writer, Player player)
void SendWorldFile(WorldFileData worldFileData)
readonly SaveSynchronisationOperation.SendDataFunction SendData
Microsoft.Xna.Framework.Graphics.Color pantsColor
Microsoft.Xna.Framework.Graphics.Color shoeColor
bool downedDD2EventAnyDifficulty
bool unlockedBiomeTorches
Microsoft.Xna.Framework.Graphics.Color hairColor
Microsoft.Xna.Framework.Graphics.Color skinColor
bool[] hideVisibleAccessory
Microsoft.Xna.Framework.Graphics.Color eyeColor
Microsoft.Xna.Framework.Graphics.Color shirtColor
Microsoft.Xna.Framework.Graphics.Color underShirtColor