terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawShimmer()

void Terraria.GameContent.Liquid.LiquidRenderer.DrawShimmer ( SpriteBatch spriteBatch,
Vector2 drawOffset,
bool isBackgroundDraw )
inline

Definition at line 163 of file LiquidRenderer.cs.

164 {
165 do
166 {
167 spriteBatch.End();
168 spriteBatch.Flush();
169 int num = 1;
170 if (num == 0)
171 {
172 }
173 if (num == 0)
174 {
175 }
176 }
177 while (true);
178 if (!true)
179 {
180 }
181 LiquidRenderer.SpecialLiquidDrawCache[] drawCacheForShimmer = this._drawCacheForShimmer;
183 if (drawCacheForShimmer != null)
184 {
185 int num2;
186 if (drawCacheForShimmer != null)
187 {
188 num2 = 1280;
189 return;
190 }
192 if (num2 == 0)
193 {
194 }
195 if (num2 == 0)
196 {
197 }
198 if (80 == 0)
199 {
200 }
201 }
202 spriteBatch.End();
203 spriteBatch.Flush();
204 }
class f__AnonymousType0<< Count > j__TPar
LiquidRenderer.SpecialLiquidDrawCache[] _drawCacheForShimmer

References Terraria.GameContent.Liquid.LiquidRenderer._animationFrame, Terraria.GameContent.Liquid.LiquidRenderer._drawCacheForShimmer, Microsoft.Xna.Framework.Graphics.SpriteBatch.End(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush(), and j__TPar.