static Dictionary< short, List< NPCKilledCondition > > _listeners
NPCKilledCondition(LocalUser user, short npcId)
NPCKilledCondition(LocalUser user, short[] npcIds)
static AchievementCondition[] CreateMany(LocalUser user, params short[] npcs)
static AchievementCondition Create(LocalUser user, short npcId)
static AchievementCondition Create(LocalUser user, params short[] npcIds)
static void NPCKilledListener(Player player, short npcId)
static void ListenForPickup(NPCKilledCondition condition)