terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
|
Classes | |
interface | IShaderEffect |
class | MaskedFadeEffect |
Public Member Functions | |
SpriteSegment (Asset< Texture2D > asset, int targetTime, DrawData data, Vector2 anchorOffset) | |
Segments.SpriteSegment | UseShaderEffect (Segments.SpriteSegment.IShaderEffect shaderEffect) |
override void | Draw (GameAnimationSegment info) |
Segments.AnimationSegmentWithActions< T > | Then (IAnimationSegmentAction< T > act) |
Segments.AnimationSegmentWithActions< T > | With (IAnimationSegmentAction< T > act) |
Protected Member Functions | |
override void | Bind (IAnimationSegmentAction< Segments.LooseSprite > act) |
void | ProcessActions (T obj, float localTimeForObject) |
void | Bind (IAnimationSegmentAction< T > act) |
Protected Attributes | |
int | _targetTime |
Properties | |
float | DedicatedTimeNeeded [get] |
Private Member Functions | |
void | ResetSpriteAnimation (GameAnimationSegment info) |
Private Attributes | |
Segments.LooseSprite | _sprite |
Vector2 | _anchorOffset |
Segments.SpriteSegment.IShaderEffect | _shaderEffect |
int | _dedicatedTimeNeeded |
int | _lastDedicatedTimeNeeded |
List< IAnimationSegmentAction< T > > | _actions |
Definition at line 419 of file Segments.cs.