terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect Class Reference
+ Inheritance diagram for Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect:

Public Member Functions

 MaskedFadeEffect ([Optional] Segments.SpriteSegment.MaskedFadeEffect.GetMatrixAction fetchMatrixMethod, string shaderKey="MaskedFade", int verticalFrameCount=1, int verticalFrameWait=1)
 
void BeforeDrawing (GameAnimationSegment info, DrawData drawData)
 
Segments.SpriteSegment.MaskedFadeEffect WithPanX (Segments.Panning panning)
 
Segments.SpriteSegment.MaskedFadeEffect WithPanY (Segments.Panning panning)
 
void AfterDrawing (GameAnimationSegment info, DrawData drawData)
 
delegate Matrix GetMatrixAction ()
 

Private Member Functions

Matrix DefaultFetchMatrix ()
 

Private Attributes

readonly string _shaderKey
 
readonly int _verticalFrameCount
 
readonly int _verticalFrameWait
 
Segments.Panning _panX
 
Segments.Panning _panY
 
Segments.SpriteSegment.MaskedFadeEffect.GetMatrixAction _fetchMatrix
 

Detailed Description

Definition at line 504 of file Segments.cs.


The documentation for this class was generated from the following file: