terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
QuickActionButton_Layout.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework.Graphics
;
3
using
NaughtyAttributes
;
4
using
Newtonsoft.Json
;
5
6
// Token: 0x020001B7 RID: 439
7
[
JsonObject
(
MemberSerialization
.Fields)]
8
[
Serializable
]
9
public
class
QuickActionButton_Layout
:
Button_Layout
10
{
11
// Token: 0x06000BC3 RID: 3011 RVA: 0x0003AAB8 File Offset: 0x00038CB8
12
public
QuickActionButton_Layout
()
13
{
14
if
(!
true
)
15
{
16
}
17
base
..ctor();
18
}
19
20
// Token: 0x04000E71 RID: 3697
21
[
BoxGroup
(
"Disabled"
, -1,
null
,
null
)]
22
public
Color
DisabledColour
;
23
24
// Token: 0x04000E72 RID: 3698
25
[
BoxGroup
(
"Pressed"
, -1,
null
,
null
)]
26
public
Color
PressedColour
;
27
28
// Token: 0x04000E73 RID: 3699
29
[
ShowIf
(
"DrawIcon"
)]
30
[
BoxGroup
(
"Normal"
, -1,
null
,
null
)]
31
public
Color
IconColour
;
32
33
// Token: 0x04000E74 RID: 3700
34
[
BoxGroup
(
"Disabled"
, -1,
null
,
null
)]
35
[
ShowIf
(
"DrawIcon"
)]
36
public
Color
DisabledIconColour
;
37
38
// Token: 0x04000E75 RID: 3701
39
[
BoxGroup
(
"Pressed"
, -1,
null
,
null
)]
40
[
ShowIf
(
"DrawIcon"
)]
41
public
Color
PressedIconColour
;
42
43
// Token: 0x04000E76 RID: 3702
44
[
BoxGroup
(
"Highlight"
, -1,
"Style"
,
null
)]
45
public
Color
LabelHighlightTint
;
46
47
// Token: 0x04000E77 RID: 3703
48
[
BoxGroup
(
"Setup"
, -1,
null
,
null
)]
49
public
float
ScaleSpeed
;
50
51
// Token: 0x04000E78 RID: 3704
52
[
BoxGroup
(
"Disabled"
, -1,
null
,
null
)]
53
public
float
DisabledScale
;
54
55
// Token: 0x04000E79 RID: 3705
56
[
BoxGroup
(
"Pressed"
, -1,
null
,
null
)]
57
public
float
PressedScale
;
58
59
// Token: 0x04000E7A RID: 3706
60
[
BoxGroup
(
"Icon"
, -1,
null
,
null
)]
61
[
ShowIf
(
"DrawIcon"
)]
62
public
int
IconMaxSizeInset
;
63
64
// Token: 0x04000E7B RID: 3707
65
[
BoxGroup
(
"Disabled"
, -1,
null
,
null
)]
66
public
Texture_Layout
BackingDisabled
;
67
68
// Token: 0x04000E7C RID: 3708
69
[
BoxGroup
(
"Normal"
, -1,
null
,
null
)]
70
public
Texture_Layout
BackingNormal
;
71
72
// Token: 0x04000E7D RID: 3709
73
[
BoxGroup
(
"Pressed"
, -1,
null
,
null
)]
74
public
Texture_Layout
BackingPressed
;
75
76
// Token: 0x04000E7E RID: 3710
77
[
BoxGroup
(
"Pressed"
, -1,
null
,
null
)]
78
public
Texture_Layout
BackingPressedHighlight
;
79
80
// Token: 0x04000E7F RID: 3711
81
[
BoxGroup
(
"Pressed"
, -1,
null
,
null
)]
82
public
Color
BackingPressedHighlightColour
;
83
84
// Token: 0x04000E80 RID: 3712
85
[
BoxGroup
(
"Highlight"
, -1,
null
,
null
)]
86
public
Texture_Layout
OverBackingHighlight
;
87
88
// Token: 0x020001B8 RID: 440
89
public
enum
QuickActionControl
90
{
91
// Token: 0x04000E82 RID: 3714
92
Heal
,
93
// Token: 0x04000E83 RID: 3715
94
Mana
,
95
// Token: 0x04000E84 RID: 3716
96
Mount
,
97
// Token: 0x04000E85 RID: 3717
98
Buff
,
99
// Token: 0x04000E86 RID: 3718
100
Grapple
,
101
// Token: 0x04000E87 RID: 3719
102
Jump
,
103
// Token: 0x04000E88 RID: 3720
104
Fire
,
105
// Token: 0x04000E89 RID: 3721
106
SmartCursor
,
107
// Token: 0x04000E8A RID: 3722
108
AutoFire
,
109
// Token: 0x04000E8B RID: 3723
110
ZoomIn
,
111
// Token: 0x04000E8C RID: 3724
112
ZoomOut
,
113
// Token: 0x04000E8D RID: 3725
114
ZoomDefault
,
115
// Token: 0x04000E8E RID: 3726
116
MapZoomIn
,
117
// Token: 0x04000E8F RID: 3727
118
MapZoomOut
,
119
// Token: 0x04000E90 RID: 3728
120
MapZoomDefault
,
121
// Token: 0x04000E91 RID: 3729
122
MinimapZoomIn
,
123
// Token: 0x04000E92 RID: 3730
124
MinimapZoomOut
,
125
// Token: 0x04000E93 RID: 3731
126
MinimapZoomDefault
,
127
// Token: 0x04000E94 RID: 3732
128
Interact
,
129
// Token: 0x04000E95 RID: 3733
130
Inventory
,
131
// Token: 0x04000E96 RID: 3734
132
Reforge
,
133
// Token: 0x04000E97 RID: 3735
134
AutoSelect
,
135
// Token: 0x04000E98 RID: 3736
136
GrappleFire
,
137
// Token: 0x04000E99 RID: 3737
138
Map
,
139
// Token: 0x04000E9A RID: 3738
140
TargetLockOn
,
141
// Token: 0x04000E9B RID: 3739
142
ProfileSwitch
,
143
// Token: 0x04000E9C RID: 3740
144
Settings
,
145
// Token: 0x04000E9D RID: 3741
146
Loadout1
,
147
// Token: 0x04000E9E RID: 3742
148
Loadout2
,
149
// Token: 0x04000E9F RID: 3743
150
Loadout3
,
151
// Token: 0x04000EA0 RID: 3744
152
LoadoutCycle
,
153
// Token: 0x04000EA1 RID: 3745
154
Unbound
155
}
156
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Button_Layout
Definition
Button_Layout.cs:9
QuickActionButton_Layout.ScaleSpeed
float ScaleSpeed
Definition
QuickActionButton_Layout.cs:49
QuickActionButton_Layout.PressedScale
float PressedScale
Definition
QuickActionButton_Layout.cs:57
QuickActionButton_Layout.DisabledIconColour
Color DisabledIconColour
Definition
QuickActionButton_Layout.cs:36
QuickActionButton_Layout.IconMaxSizeInset
int IconMaxSizeInset
Definition
QuickActionButton_Layout.cs:62
QuickActionButton_Layout.DisabledScale
float DisabledScale
Definition
QuickActionButton_Layout.cs:53
QuickActionButton_Layout.QuickActionControl
QuickActionControl
Definition
QuickActionButton_Layout.cs:90
QuickActionButton_Layout.QuickActionControl.LoadoutCycle
@ LoadoutCycle
QuickActionButton_Layout.QuickActionControl.Mana
@ Mana
QuickActionButton_Layout.QuickActionControl.MinimapZoomOut
@ MinimapZoomOut
QuickActionButton_Layout.QuickActionControl.MapZoomDefault
@ MapZoomDefault
QuickActionButton_Layout.QuickActionControl.Reforge
@ Reforge
QuickActionButton_Layout.QuickActionControl.Jump
@ Jump
QuickActionButton_Layout.QuickActionControl.AutoSelect
@ AutoSelect
QuickActionButton_Layout.QuickActionControl.Loadout1
@ Loadout1
QuickActionButton_Layout.QuickActionControl.MapZoomIn
@ MapZoomIn
QuickActionButton_Layout.QuickActionControl.ProfileSwitch
@ ProfileSwitch
QuickActionButton_Layout.QuickActionControl.ZoomOut
@ ZoomOut
QuickActionButton_Layout.QuickActionControl.MapZoomOut
@ MapZoomOut
QuickActionButton_Layout.QuickActionControl.AutoFire
@ AutoFire
QuickActionButton_Layout.QuickActionControl.Map
@ Map
QuickActionButton_Layout.QuickActionControl.ZoomDefault
@ ZoomDefault
QuickActionButton_Layout.QuickActionControl.Inventory
@ Inventory
QuickActionButton_Layout.QuickActionControl.Buff
@ Buff
QuickActionButton_Layout.QuickActionControl.ZoomIn
@ ZoomIn
QuickActionButton_Layout.QuickActionControl.Loadout3
@ Loadout3
QuickActionButton_Layout.QuickActionControl.SmartCursor
@ SmartCursor
QuickActionButton_Layout.QuickActionControl.Loadout2
@ Loadout2
QuickActionButton_Layout.QuickActionControl.Grapple
@ Grapple
QuickActionButton_Layout.QuickActionControl.Fire
@ Fire
QuickActionButton_Layout.QuickActionControl.MinimapZoomIn
@ MinimapZoomIn
QuickActionButton_Layout.QuickActionControl.TargetLockOn
@ TargetLockOn
QuickActionButton_Layout.QuickActionControl.MinimapZoomDefault
@ MinimapZoomDefault
QuickActionButton_Layout.QuickActionControl.Mount
@ Mount
QuickActionButton_Layout.QuickActionControl.Unbound
@ Unbound
QuickActionButton_Layout.QuickActionControl.GrappleFire
@ GrappleFire
QuickActionButton_Layout.QuickActionControl.Interact
@ Interact
QuickActionButton_Layout.QuickActionControl.Heal
@ Heal
QuickActionButton_Layout.QuickActionControl.Settings
@ Settings
QuickActionButton_Layout.BackingDisabled
Texture_Layout BackingDisabled
Definition
QuickActionButton_Layout.cs:66
QuickActionButton_Layout.BackingPressed
Texture_Layout BackingPressed
Definition
QuickActionButton_Layout.cs:74
QuickActionButton_Layout.BackingPressedHighlightColour
Color BackingPressedHighlightColour
Definition
QuickActionButton_Layout.cs:82
QuickActionButton_Layout.OverBackingHighlight
Texture_Layout OverBackingHighlight
Definition
QuickActionButton_Layout.cs:86
QuickActionButton_Layout.DisabledColour
Color DisabledColour
Definition
QuickActionButton_Layout.cs:22
QuickActionButton_Layout.LabelHighlightTint
Color LabelHighlightTint
Definition
QuickActionButton_Layout.cs:45
QuickActionButton_Layout.PressedColour
Color PressedColour
Definition
QuickActionButton_Layout.cs:26
QuickActionButton_Layout.BackingPressedHighlight
Texture_Layout BackingPressedHighlight
Definition
QuickActionButton_Layout.cs:78
QuickActionButton_Layout.PressedIconColour
Color PressedIconColour
Definition
QuickActionButton_Layout.cs:41
QuickActionButton_Layout.IconColour
Color IconColour
Definition
QuickActionButton_Layout.cs:31
QuickActionButton_Layout.QuickActionButton_Layout
QuickActionButton_Layout()
Definition
QuickActionButton_Layout.cs:12
QuickActionButton_Layout.BackingNormal
Texture_Layout BackingNormal
Definition
QuickActionButton_Layout.cs:70
QuickActionButton_Layout
Definition
QuickActionButton_Layout.cs:10
Texture_Layout
Definition
Texture_Layout.cs:12
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
NaughtyAttributes
Definition
BoxGroupAttribute.cs:5
Newtonsoft.Json.MemberSerialization
MemberSerialization
Definition
MemberSerialization.cs:9
Newtonsoft.Json
Definition
BsonArray.cs:8
System.Reflection.TypeAttributes.Serializable
@ Serializable
System
Definition
__ComObject.cs:4
Microsoft.Xna.Framework.Graphics.Color
Definition
Color.cs:12
source
QuickActionButton_Layout.cs
Generated by
1.10.0