terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

void iOS_Mouse.Update ( )
inline

Definition at line 14 of file iOS_Mouse.cs.

15 {
16 bool mouseLeft = this.MouseLeft;
17 bool flag = this.wasMouseConnected;
18 this.MouseLeftPrev = mouseLeft;
19 if (!flag)
20 {
21 Vector3 mousePosition = Input.mousePosition;
22 int width = Screen.width;
23 int height = Screen.height;
25 }
26 bool isEditor = Application.isEditor;
27 this.UseSWCursor = true;
29 bool mouseButton = Input.GetMouseButton(0);
30 this.MouseLeft = true;
32 this.MouseRight = true;
34 this.MouseMiddle = true;
35 Vector2 mouseScrollDelta = Input.mouseScrollDelta;
36 }
class f__AnonymousType0<< Count > j__TPar
static Vector3 mousePosition
Definition Input.cs:127
static Vector2 mouseScrollDelta
Definition Input.cs:138
static bool GetMouseButton(int button)
Definition Input.cs:48
static int height
Definition Screen.cs:28
static int width
Definition Screen.cs:17
bool MouseLeft
Definition iOS_Mouse.cs:53
bool wasMouseConnected
Definition iOS_Mouse.cs:44

References UnityEngine.Input.GetMouseButton(), UnityEngine.Screen.height, UnityEngine.Application.isEditor, j__TPar, MouseLeft, UnityEngine.Input.mousePosition, UnityEngine.Input.mouseScrollDelta, wasMouseConnected, and UnityEngine.Screen.width.