terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ ForceSmartSelectCursor()

void Terraria.Player.ForceSmartSelectCursor ( bool state)
inlineprivate

Definition at line 9379 of file Player.cs.

9380 {
9382 if (!forceSmartSelectCursor)
9383 {
9384 }
9385 int mouseX = PlayerInput.MouseX;
9386 int mouseY = PlayerInput.MouseY;
9389 {
9390 }
9391 int mouseX2 = Main.mouseX;
9392 int mouseY2 = Main.mouseY;
9394 {
9395 }
9396 int tileTargetX = Player.tileTargetX;
9397 int tileTargetY = Player.tileTargetY;
9398 PlayerInput.MouseY = (state ? 1 : 0);
9399 Main.mouseY = (state ? 1 : 0);
9400 Point point;
9401 Microsoft.Xna.Framework.Vector2 vector = point.ToVector2();
9402 Microsoft.Xna.Framework.Vector2 screenPosition = Main.screenPosition;
9403 }
class f__AnonymousType0<< Count > j__TPar
bool _forceSmartSelectCursor
Definition Player.cs:23462
static int tileTargetY
Definition Player.cs:80
static int tileTargetX
Definition Player.cs:66

References Terraria.Player._forceSmartSelectCursor, j__TPar, Terraria.GameInput.PlayerInput.MouseX, Terraria.Main.mouseX, Terraria.GameInput.PlayerInput.MouseY, Terraria.Main.mouseY, Terraria.Main.screenPosition, System.state, Terraria.Player.tileTargetX, and Terraria.Player.tileTargetY.