16 if (
"Images/UI/CharCreation/SmallPanel" !=
null)
49 if (backPanelTexture ==
null)
75 if (<
Name>k__BackingField ==
null)
89 if (<
Name>k__BackingField ==
null)
97 if (<
Name>k__BackingField ==
null)
class f__AnonymousType0<< Count > j__TPar
Asset< Texture2D > _backPanelHighlightTexture
float _visibilityInactive
Asset< Texture2D > _backPanelBorderTexture
UIColoredImageButton(Asset< Texture2D > texture, bool isSmall=false)
void SetVisibility(float whenActive, float whenInactive)
Asset< Texture2D > _backPanelTexture
Asset< Texture2D > _middleTexture
void SetMiddleTexture(Asset< Texture2D > texAsset)
override void MouseOver(UIMouseEvent evt)
Asset< Texture2D > _texture
void SetColor(Color color)
void SetImage(Asset< Texture2D > texture)
void SetSelected(bool selected)
override void MouseOut(UIMouseEvent evt)
void SetImageWithoutSettingSize(Asset< Texture2D > texture)
override void DrawSelf(SpriteBatch spriteBatch)
UIElement< Parent > k__BackingField
CalculatedStyle _dimensions
static Vector2 Size(this Asset< Texture2D > tex)
static int Height(this Asset< Texture2D > asset)
static int Width(this Asset< Texture2D > asset)