terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

void XNAUIInputLayer.Update ( float elapsedTime)
inline

Definition at line 86 of file XNAUIInputLayer.cs.

87 {
88 global::Cursor uicursor = this.GetUICursor();
89 if (uicursor == null)
90 {
91 if (this.HadUICursor)
92 {
93 this._timeWithoutUICursor = (float)17096;
94 }
97 return;
98 }
99 if (this.UICrusorDragging)
100 {
105 if (this.UICrusorDraggingFromAxis == 0)
106 {
107 }
108 return;
109 }
110 bool wasDown;
111 if (!uicursor.Down)
112 {
113 wasDown = uicursor.WasDown;
114 if (!wasDown)
115 {
116 }
117 }
118 if (!wasDown)
119 {
120 }
122 if (!this.UICrusorDragging && (!this.HadUICursor || uicursor.Down))
123 {
124 return;
125 }
128 this.HadUICursor = true;
129 }
class f__AnonymousType0<< Count > j__TPar
global::Cursor GetUICursor()
static XNAUnityRunner.ForcedInputMode PrimaryInputMode

References _timeWithoutUICursor, GetUICursor(), HadUICursor, j__TPar, XNAUnityRunner.PrimaryInputMode, UICrusorDragging, UICrusorDraggingFromAxis, and System.value.