terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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EntityShadowInfo.cs
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1using System;
3
5{
6 // Token: 0x02000624 RID: 1572
7 public struct EntityShadowInfo
8 {
9 // Token: 0x060035EF RID: 13807 RVA: 0x00211F08 File Offset: 0x00210108
10 public void CopyPlayer(Player player)
11 {
12 Vector2 position = player.position;
13 this.Position = position;
14 float fullRotation = player.fullRotation;
15 this.Rotation = fullRotation;
16 int direction = player.direction;
17 this.Direction = direction;
18 float gravDir = player.gravDir;
19 int num = 32640;
21 int y = player.bodyFrame.Y;
22 int height = player.bodyFrame.Height;
24 }
25
26 // Token: 0x1700068C RID: 1676
27 // (get) Token: 0x060035F0 RID: 13808 RVA: 0x00211F78 File Offset: 0x00210178
29 {
30 get
31 {
32 /*
33An exception occurred when decompiling this method (060035F0)
34
35ICSharpCode.Decompiler.DecompilerException: Error decompiling Microsoft.Xna.Framework.Vector2 Terraria.DataStructures.EntityShadowInfo::get_HeadgearOffset()
36
37 ---> System.Exception: Basic block has to end with unconditional control flow.
38{
39 IL_0000:
40 brtrue(IL_0000, ldc.i4:bool(1))
41}
42
43 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
44 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1878
45 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1878
46 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1846
47 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
48 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
49 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
50 --- End of inner exception stack trace ---
51 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
52 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
53*/;
54 }
55 }
56
57 // Token: 0x040076C3 RID: 30403
59
60 // Token: 0x040076C4 RID: 30404
61 public float Rotation;
62
63 // Token: 0x040076C5 RID: 30405
65
66 // Token: 0x040076C6 RID: 30406
67 public int Direction;
68
69 // Token: 0x040076C7 RID: 30407
70 public int GravityDirection;
71
72 // Token: 0x040076C8 RID: 30408
73 public int BodyFrameIndex;
74 }
75}
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460
Rectangle bodyFrame
Definition Player.cs:21440
float fullRotation
Definition Player.cs:21314