83 [
Obsolete(
"dialog is deprecated. Please use Language.GetText instead.")]
424 string text =
"Slime" +
"Blue" +
"Chatter.";
499 if (
nameCache.<Value>k__BackingField ==
null)
579 return "DeathSource.NPC";
598 return "Game.FinalWave";
633 [
Obsolete(
"Lang arrays have been replaced with the new Language.GetText system.")]
637 [
Obsolete(
"Lang arrays have been replaced with the new Language.GetText system.")]
641 [
Obsolete(
"Lang arrays have been replaced with the new Language.GetText system.")]
645 [
Obsolete(
"Lang arrays have been replaced with the new Language.GetText system.")]
649 [
Obsolete(
"Lang arrays have been replaced with the new Language.GetText system.")]
653 [
Obsolete(
"Lang arrays have been replaced with the new Language.GetText system.")]
657 [
Obsolete(
"Lang arrays have been replaced with the new Language.GetText system.")]
661 [
Obsolete(
"Lang arrays have been replaced with the new Language.GetText system.")]
665 [
Obsolete(
"Lang arrays have been replaced with the new Language.GetText system.")]
1913 return key.StartsWith(
text2);
class f__AnonymousType0<< Count > j__TPar
string< InputTriggerUI_Trash > k__BackingField
string< WitchDoctor > k__BackingField
string InputTriggerUI_SellItem
string< InputTrigger_SmartSelect > k__BackingField
string< Steampunker > k__BackingField
int< TotalDeathsCount > k__BackingField
string InputTrigger_UseOrAttack
int< AnglerCompletedQuestsCount > k__BackingField
string< InputTrigger_UseOrAttack > k__BackingField
int AnglerCompletedQuestsCount
string< PlayerName > k__BackingField
string< GoblinTinkerer > k__BackingField
string InputTriggerUI_FavoriteItem
string< InputTriggerUI_ZoomIn > k__BackingField
string< Pirate > k__BackingField
bool< IceQueenDefeated > k__BackingField
string< Mechanic > k__BackingField
string< TravelingMerchant > k__BackingField
string< DyeTrader > k__BackingField
string InputTrigger_SmartCursor
bool< Eclipse > k__BackingField
bool< HardMode > k__BackingField
bool< BloodMoon > k__BackingField
bool< PumpkingDefeated > k__BackingField
string< InputTriggerUI_SellItem > k__BackingField
bool< MartiansDefeated > k__BackingField
string< GolfGuy > k__BackingField
string< Demolitionist > k__BackingField
string< WorldName > k__BackingField
string InputTriggerUI_ZoomIn
string< Truffle > k__BackingField
string< InputTriggerUI_FavoriteItem > k__BackingField
string< Painter > k__BackingField
string InputTriggerUI_ZoomOut
string< InputTrigger_InteractWithTile > k__BackingField
string< Merchant > k__BackingField
string< Cyborg > k__BackingField
bool< GolemDefeated > k__BackingField
bool< Day > k__BackingField
string InputTriggerUI_Trash
string< Nurse > k__BackingField
bool< Homeless > k__BackingField
bool< DukeFishronDefeated > k__BackingField
string< InputTrigger_SmartCursor > k__BackingField
string InputTrigger_InteractWithTile
string< PartyGirl > k__BackingField
string InputTriggerUI_BuildFromInventory
string< Bartender > k__BackingField
string< Guide > k__BackingField
string InputTrigger_SmartSelect
string< WorldEvilStone > k__BackingField
string InputTrigger_LockOn
string InputTrigger_QuickEquip
string< Stylist > k__BackingField
string< Clothier > k__BackingField
bool< Graveyard > k__BackingField
string< InputTrigger_QuickEquip > k__BackingField
bool< Rain > k__BackingField
string< InputTriggerUI_BuildFromInventory > k__BackingField
string< Dryad > k__BackingField
string< InputTriggerUI_ZoomOut > k__BackingField
string< Wizard > k__BackingField
string< ArmsDealer > k__BackingField
string< InventoryKey > k__BackingField
string< TaxCollector > k__BackingField
string< Angler > k__BackingField
bool< FrostLegionDefeated > k__BackingField
bool< MoonLordDefeated > k__BackingField
string< InputTrigger_LockOn > k__BackingField
static string GetNPCHouseBannerText(NPC npc, int bannerStyle)
static LocalizedText[] inter
static LocalizedText[] gen
static LocalizedText GetItemName(int id)
static LocalizedText[] dresserType
static string GetNPCNameValue(int netID)
static string BunnyChat(NPC npc)
static LocalizedText[] menu
static LocalizedText[] _emojiNameCache
static string AnglerQuestCountChat(NPC npc)
class c__52< IdClass, IdType > where IdType
static string GetMapObjectName(int id)
static string dialog(int l, bool english=false)
static object CreateDialogSubstitutionObject([Optional] NPC npc)
static LocalizedText[] chestType2
static string BestiaryGirlChat(NPC npc)
static NetworkText CreateDeathMessage(string deadPlayerName, int plr=-1, int npc=-1, int proj=-1, int other=-1, int projType=0, int plrItemType=0)
class c__DisplayClass52_0< IdClass, IdType > where IdType
static string PrincessChat(NPC npc)
static string DyeTraderQuestChat(bool gotDye=false)
static void InitializeLegacyLocalization()
static string GolferChat(NPC npc)
static void FillNameCacheArray< IdClass, IdType >(string category, LocalizedText[] nameCache, bool leaveMissingEntriesBlank=false)
static LocalizedText GetProjectileName(int type)
static LocalizedText[] chestType
static LocalizedText[] misc
static string GetBuffName(int id)
static LocalizedText[] prefix
static LocalizedText[] _mapLegendCache
static LocalizedText[] mp
static string GetItemNameValue(int id)
static string AnglerQuestChat(bool turnIn=false)
static string GetRandomGameTitle()
static LocalizedText[] _itemNameCache
static LocalizedText[] _projectileNameCache
static LocalizedText[] mobile
static bool CanSubstituteBindings(string bindingKey)
static string LocalizedDuration(TimeSpan time, bool abbreviated, bool showAllAvailableUnits)
static string SlimeChat(NPC npc)
static Lang.SubstitutionsObject SubstitutionsObjectValue
LocalizedText[] nameCache
static string CatChat(NPC npc)
static string DogChat(NPC npc)
static ItemTooltip GetTooltip(int itemId)
static string BartenderHelpText(NPC npc)
static LocalizedText[] _negativeNpcNameCache
static LocalizedText GetEmojiName(int id)
static string GetBuffDescription(int id)
static string GetDryadWorldStatusDialog([Out] bool worldIsEntirelyPure)
static ItemTooltip[] _itemTooltipCache
static void BuildMapAtlas()
static readonly Lang.<> c__52< IdClass, IdType ><> static Func< FieldInfo, bool ><> class c
static LocalizedText[] tip
static string ToopltipProcessor(short Id, string tooltip)
static string BartenderChat(NPC npc)
static LanguageSearchFilter CreateDialogFilter(string startsWith)
static LanguageSearchFilter CreateDialogFilter(string startsWith, object substitutions)
static LocalizedText[] _npcNameCache
static LocalizedText[] _buffDescriptionCache
bool leaveMissingEntriesBlank
static LocalizedText[] _buffNameCache
static LocalizedText GetNPCName(int netID)
static NetworkText GetInvasionWaveText(int wave, params short[] npcIds)
static LocalizedText[] FindAll(Regex regex)
static LocalizedText GetText(string key)
static bool Exists(string key)
static string GetTextValue(string key)
static string GetTextValueWith(string key, object obj)
string FormatWith(object obj)
bool CanFormatWith(object obj)
static XNAUnityRunner.ForcedInputMode PrimaryInputMode