terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Process()

override void InControl.InControlInputModule.Process ( )
inline

Definition at line 127 of file InControlInputModule.cs.

128 {
129 bool flag = this.SendUpdateEventToSelectedObject();
131 {
134 }
135 if (this.allowTouchInput)
136 {
137 bool flag4 = this.ProcessTouchEvents();
138 }
139 if (this.allowMouseInput)
140 {
141 long num = 0L;
142 this.ProcessMouseEvent((int)num);
143 return;
144 }
145 }
class f__AnonymousType0<< Count > j__TPar

References InControl.InControlInputModule.allowMouseInput, InControl.InControlInputModule.allowTouchInput, j__TPar, InControl.L, UnityEngine.EventSystems.BaseInputModule.m_EventSystem, UnityEngine.EventSystems.EventSystem.m_sendNavigationEvents, InControl.InControlInputModule.ProcessMouseEvent(), InControl.InControlInputModule.ProcessTouchEvents(), InControl.InControlInputModule.SendButtonEventToSelectedObject(), InControl.InControlInputModule.SendUpdateEventToSelectedObject(), and InControl.InControlInputModule.SendVectorEventToSelectedObject().