terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Game.cs
Go to the documentation of this file.
1using System;
6
8{
9 // Token: 0x0200053A RID: 1338
10 public class Game : IDisposable
11 {
12 // Token: 0x1700062B RID: 1579
13 // (get) Token: 0x06003226 RID: 12838 RVA: 0x001F9518 File Offset: 0x001F7718
15 {
16 get
17 {
18 }
19 }
20
21 // Token: 0x1700062C RID: 1580
22 // (get) Token: 0x06003227 RID: 12839 RVA: 0x001F9528 File Offset: 0x001F7728
23 // (set) Token: 0x06003228 RID: 12840 RVA: 0x001F9538 File Offset: 0x001F7738
24 public ContentManager Content
25 {
26 get
27 {
28 }
29 set
30 {
31 }
32 }
33
34 // Token: 0x1700062D RID: 1581
35 // (get) Token: 0x06003229 RID: 12841 RVA: 0x001F9548 File Offset: 0x001F7748
37 {
38 get
39 {
40 }
41 }
42
43 // Token: 0x1700062E RID: 1582
44 // (get) Token: 0x0600322A RID: 12842 RVA: 0x001F9558 File Offset: 0x001F7758
45 // (set) Token: 0x0600322B RID: 12843 RVA: 0x001F956C File Offset: 0x001F776C
47 {
48 get
49 {
50 if (!true)
51 {
52 }
53 return 1;
54 }
55 set
56 {
57 }
58 }
59
60 // Token: 0x1700062F RID: 1583
61 // (get) Token: 0x0600322C RID: 12844 RVA: 0x001F957C File Offset: 0x001F777C
62 public bool IsActive
63 {
64 get
65 {
66 return true;
67 }
68 }
69
70 // Token: 0x17000630 RID: 1584
71 // (get) Token: 0x0600322D RID: 12845 RVA: 0x001F958C File Offset: 0x001F778C
72 // (set) Token: 0x0600322E RID: 12846 RVA: 0x001F959C File Offset: 0x001F779C
73 public bool IsFixedTimeStep
74 {
75 get
76 {
77 return true;
78 }
79 set
80 {
81 }
82 }
83
84 // Token: 0x17000631 RID: 1585
85 // (get) Token: 0x0600322F RID: 12847 RVA: 0x001F95AC File Offset: 0x001F77AC
86 // (set) Token: 0x06003230 RID: 12848 RVA: 0x001F95BC File Offset: 0x001F77BC
87 public bool IsMouseVisible
88 {
89 get
90 {
91 }
92 set
93 {
94 }
95 }
96
97 // Token: 0x17000632 RID: 1586
98 // (get) Token: 0x06003231 RID: 12849 RVA: 0x001F95CC File Offset: 0x001F77CC
99 public GameServiceContainer Services
100 {
101 get
102 {
103 }
104 }
105
106 // Token: 0x17000633 RID: 1587
107 // (get) Token: 0x06003232 RID: 12850 RVA: 0x001F95DC File Offset: 0x001F77DC
108 // (set) Token: 0x06003233 RID: 12851 RVA: 0x001F95F0 File Offset: 0x001F77F0
110 {
111 get
112 {
113 if (!true)
114 {
115 }
116 return 1;
117 }
118 set
119 {
120 }
121 }
122
123 // Token: 0x17000634 RID: 1588
124 // (get) Token: 0x06003234 RID: 12852 RVA: 0x001F9600 File Offset: 0x001F7800
126 {
127 get
128 {
129 }
130 }
131
132 // Token: 0x14000035 RID: 53
133 // (add) Token: 0x06003235 RID: 12853 RVA: 0x001F9610 File Offset: 0x001F7810
134 // (remove) Token: 0x06003236 RID: 12854 RVA: 0x001F9638 File Offset: 0x001F7838
136 {
138 add
139 {
141 if (@delegate != null && @delegate == null)
142 {
143 return;
144 }
145 }
147 remove
148 {
150 if (@delegate != null && @delegate == null)
151 {
152 return;
153 }
154 }
155 }
156
157 // Token: 0x14000036 RID: 54
158 // (add) Token: 0x06003237 RID: 12855 RVA: 0x001F9660 File Offset: 0x001F7860
159 // (remove) Token: 0x06003238 RID: 12856 RVA: 0x001F9688 File Offset: 0x001F7888
161 {
163 add
164 {
166 if (@delegate != null && @delegate == null)
167 {
168 return;
169 }
170 }
172 remove
173 {
175 if (@delegate != null && @delegate == null)
176 {
177 return;
178 }
179 }
180 }
181
182 // Token: 0x14000037 RID: 55
183 // (add) Token: 0x06003239 RID: 12857 RVA: 0x001F96B0 File Offset: 0x001F78B0
184 // (remove) Token: 0x0600323A RID: 12858 RVA: 0x001F96D8 File Offset: 0x001F78D8
186 {
188 add
189 {
191 if (@delegate != null && @delegate == null)
192 {
193 return;
194 }
195 }
197 remove
198 {
200 if (@delegate != null && @delegate == null)
201 {
202 return;
203 }
204 }
205 }
206
207 // Token: 0x14000038 RID: 56
208 // (add) Token: 0x0600323B RID: 12859 RVA: 0x001F9700 File Offset: 0x001F7900
209 // (remove) Token: 0x0600323C RID: 12860 RVA: 0x001F9728 File Offset: 0x001F7928
211 {
213 add
214 {
216 if (@delegate != null && @delegate == null)
217 {
218 return;
219 }
220 }
222 remove
223 {
225 if (@delegate != null && @delegate == null)
226 {
227 return;
228 }
229 }
230 }
231
232 // Token: 0x0600323D RID: 12861 RVA: 0x001F9750 File Offset: 0x001F7950
233 protected virtual bool BeginDraw()
234 {
235 return true;
236 }
237
238 // Token: 0x0600323E RID: 12862 RVA: 0x001F9760 File Offset: 0x001F7960
239 protected virtual void BeginRun()
240 {
241 }
242
243 // Token: 0x0600323F RID: 12863 RVA: 0x001F9770 File Offset: 0x001F7970
244 public void Dispose()
245 {
246 }
247
248 // Token: 0x06003240 RID: 12864 RVA: 0x001F9780 File Offset: 0x001F7980
249 protected virtual void Dispose(bool disposing)
250 {
251 }
252
253 // Token: 0x06003241 RID: 12865 RVA: 0x001F9790 File Offset: 0x001F7990
254 protected virtual void Draw(GameTime gameTime)
255 {
256 }
257
258 // Token: 0x06003242 RID: 12866 RVA: 0x001F97A0 File Offset: 0x001F79A0
259 protected virtual void EndDraw()
260 {
261 }
262
263 // Token: 0x06003243 RID: 12867 RVA: 0x001F97B0 File Offset: 0x001F79B0
264 protected virtual void EndRun()
265 {
266 }
267
268 // Token: 0x06003244 RID: 12868 RVA: 0x001F97C0 File Offset: 0x001F79C0
269 public void Exit()
270 {
271 }
272
273 // Token: 0x06003245 RID: 12869 RVA: 0x001F97D0 File Offset: 0x001F79D0
274 protected virtual void Initialize()
275 {
276 }
277
278 // Token: 0x06003246 RID: 12870 RVA: 0x001F97E0 File Offset: 0x001F79E0
279 protected virtual void LoadContent()
280 {
281 }
282
283 // Token: 0x06003247 RID: 12871 RVA: 0x001F97F0 File Offset: 0x001F79F0
284 protected virtual void OnActivated(object sender, EventArgs args)
285 {
286 }
287
288 // Token: 0x06003248 RID: 12872 RVA: 0x001F9800 File Offset: 0x001F7A00
289 protected virtual void OnDeactivated(object sender, EventArgs args)
290 {
291 }
292
293 // Token: 0x06003249 RID: 12873 RVA: 0x001F9810 File Offset: 0x001F7A10
294 protected virtual void OnExiting(object sender, EventArgs args)
295 {
296 }
297
298 // Token: 0x0600324A RID: 12874 RVA: 0x001F9820 File Offset: 0x001F7A20
299 public void ResetElapsedTime()
300 {
301 }
302
303 // Token: 0x0600324B RID: 12875 RVA: 0x001F9830 File Offset: 0x001F7A30
304 public void Run()
305 {
306 }
307
308 // Token: 0x0600324C RID: 12876 RVA: 0x001F9840 File Offset: 0x001F7A40
309 public void RunOneFrame()
310 {
311 }
312
313 // Token: 0x0600324D RID: 12877 RVA: 0x001F9850 File Offset: 0x001F7A50
315 {
316 return true;
317 }
318
319 // Token: 0x0600324E RID: 12878 RVA: 0x001F9860 File Offset: 0x001F7A60
320 public void SuppressDraw()
321 {
322 }
323
324 // Token: 0x0600324F RID: 12879 RVA: 0x001F9870 File Offset: 0x001F7A70
325 public void Tick()
326 {
327 }
328
329 // Token: 0x06003250 RID: 12880 RVA: 0x001F9880 File Offset: 0x001F7A80
330 protected virtual void UnloadContent()
331 {
332 }
333
334 // Token: 0x06003251 RID: 12881 RVA: 0x001F9890 File Offset: 0x001F7A90
335 protected virtual void Update(GameTime gameTime)
336 {
337 }
338
339 // Token: 0x06003252 RID: 12882 RVA: 0x001F98A0 File Offset: 0x001F7AA0
340 public Game()
341 {
342 }
343
344 // Token: 0x04003B7F RID: 15231
347
348 // Token: 0x04003B80 RID: 15232
351
352 // Token: 0x04003B81 RID: 15233
355
356 // Token: 0x04003B82 RID: 15234
359 }
360}
class f__AnonymousType0<< Count > j__TPar
static Delegate Combine(Delegate a, Delegate b)
Definition Delegate.cs:255
static Delegate Remove(Delegate source, Delegate value)
Definition Delegate.cs:278
EventHandler< EventArgs > Exiting
Definition Game.cs:211
bool IsMouseVisible
Definition Game.cs:88
bool IsFixedTimeStep
Definition Game.cs:74
EventHandler< EventArgs > Disposed
Definition Game.cs:186
TimeSpan InactiveSleepTime
Definition Game.cs:47
virtual void EndRun()
Definition Game.cs:264
void ResetElapsedTime()
Definition Game.cs:299
virtual void OnExiting(object sender, EventArgs args)
Definition Game.cs:294
virtual bool BeginDraw()
Definition Game.cs:233
EventHandler< EventArgs > Activated
Definition Game.cs:136
virtual bool ShowMissingRequirementMessage(Exception exception)
Definition Game.cs:314
GameComponentCollection Components
Definition Game.cs:15
virtual void LoadContent()
Definition Game.cs:279
virtual void OnDeactivated(object sender, EventArgs args)
Definition Game.cs:289
TimeSpan TargetElapsedTime
Definition Game.cs:110
virtual void Initialize()
Definition Game.cs:274
virtual void BeginRun()
Definition Game.cs:239
virtual void Draw(GameTime gameTime)
Definition Game.cs:254
GameWindow Window
Definition Game.cs:126
void RunOneFrame()
Definition Game.cs:309
EventHandler< EventArgs > Deactivated
Definition Game.cs:161
virtual void Dispose(bool disposing)
Definition Game.cs:249
virtual void OnActivated(object sender, EventArgs args)
Definition Game.cs:284
void SuppressDraw()
Definition Game.cs:320
virtual void UnloadContent()
Definition Game.cs:330
virtual void EndDraw()
Definition Game.cs:259
virtual void Update(GameTime gameTime)
Definition Game.cs:335