terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlatformGetState()

static KeyboardState Microsoft.Xna.Framework.Input.Keyboard.PlatformGetState ( )
inlinestaticprivate

Definition at line 37 of file Keyboard.cs.

38 {
39 int num = 1;
40 if (num == 0)
41 {
42 }
43 if (num == 0)
44 {
45 }
47 if (num == 0)
48 {
49 }
50 int num3;
51 if (num != 0)
52 {
53 int num2 = 1;
55 if (num == 0)
56 {
57 }
58 if (num2 != 0)
59 {
62 }
63 if (num == 0)
64 {
65 }
66 num3 = 1;
67 if (num == 0)
68 {
69 }
70 }
71 if (num == 0)
72 {
73 }
74 if (num3 == 0)
75 {
76 }
77 if (num3 == 0)
78 {
79 return;
80 }
81 }
class f__AnonymousType0<< Count > j__TPar
static DrPlatform.DrPlatformType CurrentPlatform
Definition DrPlatform.cs:26
static bool HasKeyboard
Definition Main.cs:8469

References DrPlatform.CurrentPlatform, Terraria.Main.HasKeyboard, and j__TPar.

Referenced by Microsoft.Xna.Framework.Input.Keyboard.GetState(), and Microsoft.Xna.Framework.Input.Keyboard.GetState().