Terraria v1.4.4.9
Terraria source code documentation
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◆ LoadVariant()

static void Terraria.Initializers.PlayerDataInitializer.LoadVariant ( int ID,
int[] pieceIDs )
inlinestaticprivate

Definition at line 27 of file PlayerDataInitializer.cs.

28 {
29 for (int i = 0; i < pieceIDs.Length; i++)
30 {
31 TextureAssets.Players[ID, pieceIDs[i]] = Main.Assets.Request<Texture2D>("Images/Player_" + ID + "_" + pieceIDs[i], (AssetRequestMode)2);
32 }
33 }
static Asset< Texture2D >[,] Players

References Terraria.Main.Assets, and Terraria.GameContent.TextureAssets.Players.

Referenced by Terraria.Initializers.PlayerDataInitializer.LoadCoatFemale(), Terraria.Initializers.PlayerDataInitializer.LoadCoatMale(), Terraria.Initializers.PlayerDataInitializer.LoadDisplayDollFemale(), Terraria.Initializers.PlayerDataInitializer.LoadDisplayDollMale(), Terraria.Initializers.PlayerDataInitializer.LoadDressFemale(), Terraria.Initializers.PlayerDataInitializer.LoadDressMale(), Terraria.Initializers.PlayerDataInitializer.LoadGangsterFemale(), Terraria.Initializers.PlayerDataInitializer.LoadGangsterMale(), Terraria.Initializers.PlayerDataInitializer.LoadStarterFemale(), Terraria.Initializers.PlayerDataInitializer.LoadStarterMale(), Terraria.Initializers.PlayerDataInitializer.LoadStickerFemale(), and Terraria.Initializers.PlayerDataInitializer.LoadStickerMale().