Definition at line 259 of file BoundingBox.cs.
260 {
261 float num = 0f;
262 float num2 =
float.MaxValue;
264 {
266 {
267 return null;
268 }
269 }
270 else
271 {
272 float num3 = 1f /
ray.Direction.X;
276 {
280 }
281 num = MathHelper.Max(
num4, num);
284 {
285 return null;
286 }
287 }
289 {
291 {
292 return null;
293 }
294 }
295 else
296 {
297 float num7 = 1f /
ray.Direction.Y;
301 {
305 }
306 num = MathHelper.Max(
num8, num);
309 {
310 return null;
311 }
312 }
314 {
316 {
317 return null;
318 }
319 }
320 else
321 {
326 {
330 }
331 num = MathHelper.Max(
num12, num);
334 {
335 return null;
336 }
337 }
338 return num;
339 }
static double Abs(double value)
References System.Math.Abs(), System.E, Microsoft.Xna.Framework.BoundingBox.Max, Microsoft.Xna.Framework.MathHelper.Max(), Microsoft.Xna.Framework.BoundingBox.Min, Microsoft.Xna.Framework.MathHelper.Min(), Microsoft.Xna.Framework.Vector3.X, Microsoft.Xna.Framework.Vector3.Y, and Microsoft.Xna.Framework.Vector3.Z.